Sil 1.1.1
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By the way, do Daggers of Murder grant Assassination bonus when thrown? I guess not, but it would be cool if they did.Leave a comment:
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Yay for the new release!
The change list is quite cool.
It's kinda sad, though, that heavy weapons lost their utility -- it was an interesting choice to make with Stun and Knockback dependent on weight. It looks like in the new version a greatsword, in most cases, will be strictly inferior to a bastard sword -- even if you employ Charge.
As to your exact wording, a typical bastard sword in Sil weighs 4 lb. Charge gives a +3 str bonus. So for a charging Str 2 character, a greatsword will probably do more damage (at least before criticals). About 45% of bastard swords weigh less than 4 lb, so for those even a charging Str 1 character might prefer the greatsword. A character with charge and Str 4 will probably want a greatsword that is at least 7 lb (i.e. not lighter than usual). I think there will still be quite a bit of play where people would like weapons even heavier than 7 lb. Also, there are potions of strength and herbs of rage to consider, which also give bonuses to strength, as well as many pieces of equipment.Leave a comment:
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I used it all the time but wasn't sure what the exact effect was. I really just liked seeing the 'ssssss----' as the enemy's HP bar, that was very sssssatisfying.
I still think momentum is more fun -- chasing damage sides with a heavy-hitter is just as exciting as chasing more '!!!!!!!!!!!!!!' hits as an assassin-type character.Leave a comment:
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Note we're not claiming that Stun was bad. It was just not very interesting for the complexity. Actually most of us probably knew what it did, so had absorbed the complexity cost -- the benefit will be larger for new players.Leave a comment:
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Personally, I liked Stun. When going for the Str pt from Melee, I always preferred it to Knock Back. Such a pain having to run after stuff.Leave a comment:
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Yay for the new release!
The change list is quite cool.
It's kinda sad, though, that heavy weapons lost their utility -- it was an interesting choice to make with Stun and Knockback dependent on weight. It looks like in the new version a greatsword, in most cases, will be strictly inferior to a bastard sword -- even if you employ Charge.
Speaking of 'Stun' and how it's the least impressive Melee ability, I was a big fan of it. For some reason, I always thought it made monster attacks and defenses weaker.Last edited by HugoVirtuoso; January 4, 2013, 00:28.Leave a comment:
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Yay for the new release!
The change list is quite cool.
It's kinda sad, though, that heavy weapons lost their utility -- it was an interesting choice to make with Stun and Knockback dependent on weight. It looks like in the new version a greatsword, in most cases, will be strictly inferior to a bastard sword -- even if you employ Charge.Leave a comment:
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^ This!
(Indeed Sil was born on this day [Jan 3rd] exactly 1 year ago!)Leave a comment:
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Are they underrated in the sense of being too weak, or in the sense that the groupthink tends to avoid using them? I seem to recall a post saying that they were very useful if you bothered to invest in them. The two have very different fixes: one requires changes to the game, the other to the players.Leave a comment:
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Just adding my two cents.Leave a comment:
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(If necessary we can buff throwing weapons somehow in the future, but we'll leave that for now.)Leave a comment:
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