Sil 1.1.1

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  • nryut
    replied
    And another bug: the "Sulrauko notices you" message is shown when I can't see the Sulrauko: https://www.dropbox.com/s/6t4lvy8c95...otices-bug.png

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  • nryut
    replied
    Originally posted by clouded
    Monsters still seem to be having trouble with doors
    I also often see fleeing monsters that don't know where to flee in obvious situations.

    Not sure if this particular one has anything to do with the door, but this easterling was standing still there the whole time I was making a pincushion for arrows from him (he was 'fleeing' all the time, too!) see screenshot: https://www.dropbox.com/s/uobl1500wz...leeing-bug.png

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  • clouded
    replied
    Monsters still seem to be having trouble with doors, the behavior where they bounce back and forth infront of one, unable to go through. Seems most common in giants and rauko in my experience.

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  • HallucinationMushroom
    replied
    I just downloaded the newest Sil for Windows and when I extracted it out popped the usual Sil folder and a __MACOSX folder with what must be the mac version of the game. I don't care, I just thought I'd mention it... sorry if this was explained somewhere I missed the memo.

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  • half
    replied
    WildKhaine has also reported a bug with the new opportunist behaviour: you don't need to be adjacent to the monster! I have once again fixed this and uploaded a new version. This one is really quite minor, but I thought I'd let you all know. It turns out there is a disadvantage to deciding to release a version for an anniversary that is in four days time! Still, I'm adding bugs between versions at a slower rate than I'm removing them, so in the limit its looking good.

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  • half
    replied
    Originally posted by WaveMotion
    Just found a Wooden Torch of Grace <+1>, and the weirdest thing was that it was identified before I picked it up from the ground in 200'.
    Thanks for reporting this. It turns out to be part of the 'Greaves' bug. I imagine your version was downloaded before I fixed this? It sounds like everyone really should upgrade to the fixed version: sorry about that.

    The objects (Greaves, Shovels, Torches, possibly other things) are being created when an object is decided to be {special} but has no valid special types. This then led to it being assigned a special type based on what was in an uninitialised byte of memory. In WaveMotion's case this was '75' the index of 'of Grace'. In other cases it could be an invalid index which might cause some problems. In any case, best not to use these fake items if submitting ladder characters as they could be a bit cheaty. You can download the new version which avoids these problems from the Sil website.

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  • HugoVirtuoso
    replied
    Anyone noticed that after 1 year, Sil's ladder is the 3rd most popular on angband.oook.cz?

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  • Starhawk
    replied
    re: talk about buffing throwing weapons -- it'd be neat if Throwing Mastery also allowed you to stuff a stack of throwing weapons into your quiver in lieu of arrows. It's not a combat buff, but an added bit of utility (i.e. freed up inventory space).

    I know nothing about the code, though -- so no idea if it's feasible.

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  • HallucinationMushroom
    replied
    You just look so sexy in the firelight, that's all.

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  • WaveMotion
    replied
    Just found a Wooden Torch of Grace <+1>, and the weirdest thing was that it was identified before I picked it up from the ground in 200'.

    Leave a comment:


  • WildKhaine
    replied
    Originally posted by clouded
    I don't think it's either. Personally I always carry a stack of throwing axes from the moment I find them - they are still useful even in the endgame, the problem is that they get lost/destroyed. Hugo and debo have both spoken in favour of throwing weapons and I when I look at WildKhaine's dumps he's usually carrying them. So the current community appreciate them a lot. They aren't the focus of characters however, so not often mentioned.

    Congrats and thanks for the new version to half and Scatha, it was a nice surprise.
    Yep, throwing weapons are very useful. I usually keep a stack of throwing axes on me. I like using them to knock some hp off Giants, Spiders, etc before engaging them in melee.

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  • clouded
    replied
    Originally posted by Derakon
    Are they underrated in the sense of being too weak, or in the sense that the groupthink tends to avoid using them? I seem to recall a post saying that they were very useful if you bothered to invest in them. The two have very different fixes: one requires changes to the game, the other to the players.
    I don't think it's either. Personally I always carry a stack of throwing axes from the moment I find them - they are still useful even in the endgame, the problem is that they get lost/destroyed. Hugo and debo have both spoken in favour of throwing weapons and I when I look at WildKhaine's dumps he's usually carrying them. So the current community appreciate them a lot. They aren't the focus of characters however, so not often mentioned.

    Congrats and thanks for the new version to half and Scatha, it was a nice surprise.

    Leave a comment:


  • debo
    replied
    One might say that you fixed the bug before there were any Greavances about it.

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  • half
    replied
    New release!

    I've just updated the online versions of 1.1.1 as it turns out the old 'Greaves' bug was not fully vanquished after all. In the version available yesterday (and until 2 minutes ago) it was possible to get strange buggy Greaves and Shovels with a mystery special type. If you just re-download a copy, that problem will go away (you can obviously copy over the high scores and characters). It is not a critical bug though, and ignoring it is probably OK too.

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  • T-Mick
    replied
    Originally posted by nryut
    But then he takes Momentum and greatswords are useless again :-(
    You don't have to take momentum. It may be beneficial not to take it in some cases, especially if you want other melee abilities.

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