This whole present thing has made me believe that the "start with a single artefact / cool item" mode would be a great mode / unlockable for Sil 1.2 (or whatever the version number will be).
There were a whole slew of artefacts that made me experiment with abilities that are usually not worth taking.
e.g. Glaive of the Sirion -- definitely persuaded me to take polearm mastery. That was a fun game, let me tell you.
Gloves of Brethil -- was convinced to take just enough smithing to make throwing weapons
Plus:
Cloak of Maglor, Shadow Cloak of Luthien, Studded Leather of Aegnor ... I'm sure there were more. Starting with one of these items sort of encourages you to play in a very unique / different style. In some ways, it makes the game easier, but not that much easier -- I died quite early in all of these games. Probably because I was overexcited
We might see underused abilities (e.g. polearm mastery, throwing mastery, even Master Hunter / other perception abilities, certain songs) get more use if we encourage players to take them because of a "special item" build -- once you've been convinced to use them a few times, it becomes a bit easier to figure out how to work them into your own build.
There's a weird tension with some of the "cute" abilities that this mode completely obviates -- let's say I want to take polearm mastery at the beginning of the game. Now, I probably have to crapshoot at getting a good polearm, or put points in smithing to make one. The latter spreads my already thin points (from investing in a weird ability) even thinner, and that's just so I can get started. However, if I use a "normal" build (e.g. take Power) and then find a good spear at, say, 400', I'm still loathe to take polearm mastery because now it's more expensive, and the benefit isn't really that great.
OK, I'm done ranting haha. TL;DR can we please have christmas all year round in Sil 1.2? I'd be happy to e.g. take a score penalty to play this mode, so that we don't have the top 10 spots on the ladder occupied by characters who started with an unfair advantage.
There were a whole slew of artefacts that made me experiment with abilities that are usually not worth taking.
e.g. Glaive of the Sirion -- definitely persuaded me to take polearm mastery. That was a fun game, let me tell you.
Gloves of Brethil -- was convinced to take just enough smithing to make throwing weapons
Plus:
Cloak of Maglor, Shadow Cloak of Luthien, Studded Leather of Aegnor ... I'm sure there were more. Starting with one of these items sort of encourages you to play in a very unique / different style. In some ways, it makes the game easier, but not that much easier -- I died quite early in all of these games. Probably because I was overexcited
We might see underused abilities (e.g. polearm mastery, throwing mastery, even Master Hunter / other perception abilities, certain songs) get more use if we encourage players to take them because of a "special item" build -- once you've been convinced to use them a few times, it becomes a bit easier to figure out how to work them into your own build.
There's a weird tension with some of the "cute" abilities that this mode completely obviates -- let's say I want to take polearm mastery at the beginning of the game. Now, I probably have to crapshoot at getting a good polearm, or put points in smithing to make one. The latter spreads my already thin points (from investing in a weird ability) even thinner, and that's just so I can get started. However, if I use a "normal" build (e.g. take Power) and then find a good spear at, say, 400', I'm still loathe to take polearm mastery because now it's more expensive, and the benefit isn't really that great.
OK, I'm done ranting haha. TL;DR can we please have christmas all year round in Sil 1.2? I'd be happy to e.g. take a score penalty to play this mode, so that we don't have the top 10 spots on the ladder occupied by characters who started with an unfair advantage.
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