Hi,
Here's a new video: https://www.youtube.com/watch?v=9d1EdWUaBms
Sil screencasting / let's play
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The next part in Basil's 1.1.1 stealth singer series will be up here in the next 30 mins or so: https://www.youtube.com/watch?v=llOXwdc5bnkLeave a comment:
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Thanks for posting these videos debo. They're incredibly interesting, and I've been waiting some time for some 1.2.1 videos.Leave a comment:
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Code:base = your_stealth_score combat_noise = 0 if player_attacked combat_noise += 2 if attacked_player combat_noise += 2 base = base - combat_noise your_roll = base + 1d10 + ability_bonus(SONG_OF_SILENCE) for each monster monster_perception = [some crazy thing modified by a million things] monster_roll = monster_perception + d10 if monster_roll > your_roll alert_monster
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The next episode in the Basil stealth/singer series will be available here in a few mins (currently processing): https://www.youtube.com/watch?v=oQqs8ujCA2ILeave a comment:
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Code:base = your_stealth_score combat_noise = 0 if player_attacked combat_noise += 2 if attacked_player combat_noise += 2 base = base - combat_noise your_roll = base + 1d10 + ability_bonus(SONG_OF_SILENCE) for each monster monster_perception = [some crazy thing modified by a million things] monster_roll = monster_perception + d10 if monster_roll > your_roll alert_monster
Also, in a time where your alternatives were assembly, primordial lisps, APL, BCPL, Fortran, and maybe FORTH, C probably looked downright sane.Leave a comment:
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Code:base = your_stealth_score combat_noise = 0 if player_attacked combat_noise += 2 if attacked_player combat_noise += 2 base = base - combat_noise your_roll = base + 1d10 + ability_bonus(SONG_OF_SILENCE) for each monster monster_perception = [some crazy thing modified by a million things] monster_roll = monster_perception + d10 if monster_roll > your_roll alert_monster
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Thanks for doing more of these! On a character like the 5-1-1-1 Hador, how could you possibly survive the late game? It seems like every enemy would have a chance to kill you in one hit regardless of the evasion or protection you manage to stack up. I'm terrible at this game, but I have no idea how to even get through the early game with less than 4 con. One good charge from an orc warrior can easily do over 15 damage and there's nothing to stop them from just charging you again.
I've recorded a ttyrec from 500' onward of the current 5111 I'm playing, I'll probably cast that one "eventually". He's at 650' now and will very likely die to a surprise dragon breath in short order.Leave a comment:
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Thanks for doing more of these! On a character like the 5-1-1-1 Hador, how could you possibly survive the late game? It seems like every enemy would have a chance to kill you in one hit regardless of the evasion or protection you manage to stack up. I'm terrible at this game, but I have no idea how to even get through the early game with less than 4 con. One good charge from an orc warrior can easily do over 15 damage and there's nothing to stop them from just charging you again.Leave a comment:
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Question? What is this, stealth, that you speak of?Last edited by HallucinationMushroom; October 1, 2014, 01:00.Leave a comment:
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On every single turn, the game calls "monster_perception" with your stealth score as your difficulty. This function does the following:
Code:base = your_stealth_score combat_noise = 0 if player_attacked combat_noise += 2 if attacked_player combat_noise += 2 base = base - combat_noise your_roll = base + 1d10 + ability_bonus(SONG_OF_SILENCE) for each monster monster_perception = [some crazy thing modified by a million things] monster_roll = monster_perception + d10 if monster_roll > your_roll alert_monster
There might be stuff in here that entirely screws everything, but that's how it works from my quick reading of it.
Edit: This also gets called for individual, very noisy events, but then your "base" is set to some very negative value rather than your stealth score.
Edit2: I also thing one of the million things that affects monster perception is exactly that noise flow based on distance from the player.Last edited by debo; September 30, 2014, 23:02.Leave a comment:
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I've not read the code, but if it's symetrical with it's effect on listen it's a flat out stealth bonus in all ways except assassinating by my reading.Leave a comment:
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The silence bonus counts against noise, but if there's only 2 noise to counteract and you have a silence bonus of 20, I don't think it's going to do more than help you by 2.
This is largely conjecture, I didn't have time to backtrace all the different monster_perception calls to see how they were setting their base difficulty.
The debug mode map is "acoustical distance" (= your distance penalties on a listen/song roll) and does not answer the question.Leave a comment:
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