Sil screencasting / let's play
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Well, thanks for sharing. Nice video. Like debo, I am a bit blown away by how fast you play; how long does it take you to finish a game?Leave a comment:
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Oh no, !. I got shy at the last minute about posting it super public... and, I decided not to make any more, at least with that character.
But,....
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I've only watched a little of your part 3 video (so apologies if you answer the question later in the video!), but I have to ask: is HM's video publicly available somewhere? I'd love to see that.Leave a comment:
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OK, a couple at at a time:
Stealth stabby part 3: http://www.youtube.com/watch?v=T-tJVqnv0os
Steath stabby part 4: http://www.youtube.com/watch?v=-toc_HIJGNYLast edited by debo; September 29, 2012, 16:27.Leave a comment:
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Sorry for the delay -- it's entirely half's fault for releasing 1.1 on the night I was supposed to record this
I've been asked to stay spoiler free, so I won't say what happens here except that it's worth watching (imnvho).
http://www.youtube.com/watch?v=2oQRdZjgiWQLeave a comment:
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I want the menu key to be on one of these that the player doesn't intuitively hit all the time, but it seems that debo intuitively hits Escape all the time. I've got one interface option to set this to 'm' which is much less likely to be hit, but is clearly less intuitive for new players.
I forgot to mention in the last video that the menu was one of my favorite additions to this build. Way better than hunting around for everything in different places.
half, regarding your earlier comments on purple molds + stairs: I'll mention them in the next video. Sorry for the errors!
Psi: I didn't even notice I was accidentally bringing up the menu. I don't think I even see it anymore.
I think 'm' is a good key for it. I'll remap it there for the next vid.Leave a comment:
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<Escape> has always been the way of safely backing out or clearing prompts in bands. Personally I would not use that key to bring up a menu. I'd prefer 'm' out of all those options.Leave a comment:
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Yes, I forgot to mention this in response to the video. I'm quite sure that a menu like this is "the way of the future" compared to remembering 10 or so keys for each of its items. However, there is a problem in that different people are hitting different keys to make messages disappear: Return/Space/Escape. I want the menu key to be on one of these that the player doesn't intuitively hit all the time, but it seems that debo intuitively hits Escape all the time. I've got one interface option to set this to 'm' which is much less likely to be hit, but is clearly less intuitive for new players.
What do people think about the new menu and how to activate it? (Bearing in mind that it is likely to be less useful for you as you are the people who have already gone to the effort of learning the individual commands).Leave a comment:
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Haven't quite finished the vid yet, but did I read there is an option to turn off that menu that keeps popping up on your screen? I have been living with it accidentally triggering every few turns when I press escape too many times when I'm playing, but it is different watching someone else do itLeave a comment:
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Haven't quite finished the vid yet, but did I read there is an option to turn off that menu that keeps popping up on your screen? I have been living with it accidentally triggering every few turns when I press escape too many times when I'm playing, but it is different watching someone else do itLeave a comment:
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