There are several kinds of negative effects on items in Sil:
(cursed) (aka sticky curse)
Penalties to Stats or Skills
Darkness
Slowness
Attention (aka Wrath aka Aggravation)
Hunger
Danger
Scatha and I are interested in adding another one or two, to create more variety in the special items and artefacts, and were wondering if anyone has any ideas. We'd be particularly interested in them if they aren't immediately obvious on wearing (so far only the last three are like this). One example could be:
No regeneration
A downside of this would be that unless it also had a sticky curse it would be easy to swap out when not in combat, so would only affect combat and would involve more item swapping.
Any ideas?
(cursed) (aka sticky curse)
Penalties to Stats or Skills
Darkness
Slowness
Attention (aka Wrath aka Aggravation)
Hunger
Danger
Scatha and I are interested in adding another one or two, to create more variety in the special items and artefacts, and were wondering if anyone has any ideas. We'd be particularly interested in them if they aren't immediately obvious on wearing (so far only the last three are like this). One example could be:
No regeneration
A downside of this would be that unless it also had a sticky curse it would be easy to swap out when not in combat, so would only affect combat and would involve more item swapping.
Any ideas?
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