Sil breaks a number of long held rules in the Angband community. Many of these rules are so firmly entrenched that there have been multiple threads in which someone suggests changing them and is shot down by the community. For some of my changes, the rules were a bit less applicable given the differences between the games (e.g. Sil's shorter duration). In other cases, I just decided that they had become dogma, and the game would be better if they were broken. I decided not to mention them at Sil's launch for fear of biasing people against it, but given some time and its good reception, I thought I'd ask what people think of these controversial changes that I snuck into Sil.
(1) No preserve mode *and* no special feelings (if you miss an artefact, you miss it)
(2) No piles on the floor (items spread out and can be lost)
(3) No 'squelch' mode of any kind
(4) No perfect trap detection
(5) Time limit, so you can't set your own pace
(6) You can't wait and get the same great artifacts each game (you can only find about 20% of them each game)
(7) No limitless healing (c.f. stacks of CCW in town)
(8) No teleportation
(9) No perfect escapes, and very few escapes of any kind
(10) No stat gain
(11) No increasing HP with level
(12) Multiple attacks per round is the exception rather than the rule
(13) No easily acquirable speed (max of speed +5 in V terms, and almost no permanent sources)
I've probably forgotten some, but this is a good list to start with. What do you Sil players think about these? Are any of them great changes? Do any of them seriously frustrate you? Did you even notice them? Is there anything for Vanilla to learn from this?
(1) No preserve mode *and* no special feelings (if you miss an artefact, you miss it)
(2) No piles on the floor (items spread out and can be lost)
(3) No 'squelch' mode of any kind
(4) No perfect trap detection
(5) Time limit, so you can't set your own pace
(6) You can't wait and get the same great artifacts each game (you can only find about 20% of them each game)
(7) No limitless healing (c.f. stacks of CCW in town)
(8) No teleportation
(9) No perfect escapes, and very few escapes of any kind
(10) No stat gain
(11) No increasing HP with level
(12) Multiple attacks per round is the exception rather than the rule
(13) No easily acquirable speed (max of speed +5 in V terms, and almost no permanent sources)
I've probably forgotten some, but this is a good list to start with. What do you Sil players think about these? Are any of them great changes? Do any of them seriously frustrate you? Did you even notice them? Is there anything for Vanilla to learn from this?
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