Sil 1.0.2

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  • Uktuli
    Rookie
    • Jan 2010
    • 4

    #76
    For whatever reason Sil wouldn't open the tutorial save after choosing a) Tutorial. Opening it from the file>open menu option worked. Thanks for pointing me to its location!

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    • half
      Knight
      • Jan 2009
      • 910

      #77
      Originally posted by HallucinationMushroom
      or even creating a character to name them isn't an option.
      I don't quite understand this part, and am unsure whether you are explaining a problem after re-installing or a good thing.

      Comment

      • HallucinationMushroom
        Knight
        • Apr 2007
        • 785

        #78
        I hadn't seen the tutorial in so long that I forgot that you didn't name the tutorial character at the start... or that you couldn't save during the tutorial. I only went through it the one time way back in January. I was just clarifying that everything is working on my fresh install, in a backwards illogical way. It's all good!
        You are on something strange

        Comment

        • half
          Knight
          • Jan 2009
          • 910

          #79
          Originally posted by HallucinationMushroom
          I've come across a bug with the lantern of shadows twice now. I will see a special lantern, wear it, it will identify as a lantern of shadows, but the regular lantern I was using also becomes branded a lantern of shadows with the exact same amount of fuel. Apologies if this has been mentioned previously, or was already known. I did a quick search but didn't see anything about it.
          I've tried to fix this a few times and have failed as I can't reproduce the bug. If you (or anyone else) really wants to kill this bug, I'd need to know more about the precise circumstances. For example, are you sure it happens via wielding (w) as opposed to using (u)? Also, does it happen when wielding from the floor? Does the identified status of the lantern matter? etc.

          If I can't reproduce it, I'll have to just read through code looking for subtle mistakes of logic, which will be very tough unless we can limit the search.

          Comment

          • HallucinationMushroom
            Knight
            • Apr 2007
            • 785

            #80
            Psi most undoubtedly will have the better memory on how it happened. From what I recall, I tried to use it straight from the floor. I don't know if I used 'u' or 'w'. It was described only as a special lantern, that was on the ground. Every time I run across a special lantern I try to get the bug to reproduce, but I haven't found a lantern of shadows in a long long time.

            I just found a blue-easter egg! I unwrapped the foil and ate the chocolate egg. It was delicious, then I was terrified, then I started moving faster. That's exactly what happens to me in real life too, except that I also sneeze. Nice easter egg!
            You are on something strange

            Comment

            • half
              Knight
              • Jan 2009
              • 910

              #81
              Thanks, do let me know if you replicate it. Oh, and you've only got a few hours left to play with the other things...

              Comment

              • HugoVirtuoso
                Veteran
                • Jan 2012
                • 1237

                #82
                Originally posted by half
                Thanks, do let me know if you replicate it. Oh, and you've only got a few hours left to play with the other things...
                Sounds like Sil 1.0.3 is coming out pretty soon.

                By the way, I've found some bugs.

                Bug #1
                Un-IDed Feanorian Lamps of Brightness do not self-ID (meaning without staves of Understanding/Lore-master) upon wielding. Yes. I encountered this while playing my character, Durgon. This light source didn't ID itself as 'of Brightness' until I self-IDed a Brass Lantern of Brightness, first. This is a little annoying.

                Bug #2 (minor bug)
                When you name a new character with 13-letters/characters, such as '4332 Patented,' the name does not appear on the top left corner of the main playing screen. But, if you name a new character with 12-letters/characters or less, such as '4332 Patente" (without the last letter, 12 letters/characters this time!), the name appears normally as it should. And yes, this bug is reproducible.
                Last edited by HugoVirtuoso; April 11, 2012, 03:33.
                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                https://www.youtube.com/watch?v=rwAR0WOphUA

                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                Comment

                • decoy
                  Scout
                  • Jan 2012
                  • 41

                  #83
                  Found a bug(?): When you quaff a Potion of Constitution and go up/down stairs, your Con never returns to normal--that effect of the potion is not saved across levels.

                  Comment

                  • Djabanete
                    Knight
                    • Apr 2007
                    • 576

                    #84
                    Hi half/Scatha/Sil wizards:
                    So, when I ID things, I gain experience. If I gain Lore Master, will I gain experience for ID'ing all the junk in my pack?
                    Thanks

                    I know I have at least Dailir and Boldog, and a bunch of specials, and a bunch of rings...

                    Edit: Well, I went for it, and it worked, thanks for the good design
                    Last edited by Djabanete; April 15, 2012, 12:30.

                    Comment

                    • HugoVirtuoso
                      Veteran
                      • Jan 2012
                      • 1237

                      #85
                      Originally posted by Djabanete
                      Hi half/Scatha/Sil wizards:
                      So, when I ID things, I gain experience. If I gain Lore Master, will I gain experience for ID'ing all the junk in my pack?
                      Thanks
                      Just to confirm, yes. After you get Lore-master, you do gain experience for everything in your pack and for future items to get IDed.
                      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                      https://www.youtube.com/watch?v=rwAR0WOphUA

                      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                      Comment

                      • decoy
                        Scout
                        • Jan 2012
                        • 41

                        #86
                        Here's a question more so than a "bug":

                        It seems to me that floors often have a "theme". Sometimes this is cool (light/dark, for example, with shadow molds, shadow worms, shadow bats, etc. along with lanterns and radiance items), sometimes it's annoying (a "mold" themed floor, or a spider-themed floor at 150'), but other times it's just kind of stupid (finding no lanterns all game until I hit a floor which has almost nothing _but_ lanterns, or helms, or herbs, or what-have-you). Is this a fluke, or is it intentional?

                        If it's intentional, would it be possible to tone it down a bit and randomize things just a _little_ more?

                        Comment

                        • Scatha
                          Swordsman
                          • Jan 2012
                          • 414

                          #87
                          Originally posted by decoy
                          Here's a question more so than a "bug":

                          It seems to me that floors often have a "theme". Sometimes this is cool (light/dark, for example, with shadow molds, shadow worms, shadow bats, etc. along with lanterns and radiance items), sometimes it's annoying (a "mold" themed floor, or a spider-themed floor at 150'), but other times it's just kind of stupid (finding no lanterns all game until I hit a floor which has almost nothing _but_ lanterns, or helms, or herbs, or what-have-you). Is this a fluke, or is it intentional?

                          If it's intentional, would it be possible to tone it down a bit and randomize things just a _little_ more?
                          This is just regular variance. We've wondered about having themed levels, but not quite for this style of thing (you might still be able to find 'ruined' levels with more rubble than normal: I can't remember whether this is still in the game).

                          Comment

                          • decoy
                            Scout
                            • Jan 2012
                            • 41

                            #88
                            Originally posted by Scatha
                            (you might still be able to find 'ruined' levels with more rubble than normal: I can't remember whether this is still in the game).
                            I think it might be, though again it may just be normal variance.

                            Comment

                            • half
                              Knight
                              • Jan 2009
                              • 910

                              #89
                              Actually there are no themed levels at all at the moment, though I'd like to add some.

                              They will probably not involve things like this though, and will generally not be much better or worse than a normal level on the whole, to avoid encouraging scumming. An example would be a level where every room is cross shaped, or maybe a level where every room is an interesting room, or one with longer corridors, or more rubble, etc.

                              Comment

                              • decoy
                                Scout
                                • Jan 2012
                                • 41

                                #90
                                Any chance of toning down worm reproduction rates (or maybe worm awareness, or both) in 1.0.3? They are annoying in Angband, but can be downright crippling in Sil, particularly on the early levels. If you can't get to them before they get out of control, the smaller levels are a write-off. If they're occupying the (only) stairs, it's game over.

                                Comment

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