It looks like the lore-master talent allows me to identify objects that monsters pick up as well as ones I pick up. Seems like a small bug.
Sil 1.0.1
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What exactly does a vampiric weapon do? I died before I could test it extensively.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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Feature request: It would be cool if you could add flavor text to forged artifacts.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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I just killed a silent watcher for the first time. Earlier in the battle, I charged it, bringing it down to one star. I thought maybe I could finish it off with throwing axes (because it kept scaring me and I could still throw the axes while scared). So when I finally killed it, I was rather annoyed to find a pile of rubble where the silent watcher used to be, burying my axes. I have no digging tools. And when I tried to move the rubble with my great axe, it said "You fail to move the rubble." So I tried several more times with the same result. Then I looked in the code and found that you have no chance without a digging tool, even with rubble. The message "You fail to move the rubble" implies that you might succeed if you keep trying. If you say "You can't dig without a digging tool", it would be a lot clearer and keep people from repeatedly banging their great axes into a pile of rubble to no effect whatsoever.
Also, I had heard before that you can't dig without a digging tool in Sil, but I assumed that applied to magma, quartz, and granite, but probably not to rubble. I guess I was wrong.
Regarding the message: this is one of those things which is a choice between flavour in game and clarity of instructions, and I think I have to side with the better flavour: "You fail to move the rubble" seems to say that your character tried, but despite xer best attempts, made no significant effort, and realised xe must forge on! Saying "You can't dig without a digging tool" puts me in mind of a slightly comical Lucas Arts adventure game: not the flavour Sil is going for. I would certainly hate to see such a message in one of my games.
Also, I'm pretty sure what you can dig with is covered in the tutorial, and even if not (alas, I can't check right now), I'm not at all convinced that "You fail to move the rubble" implies you can do it.
EDIT: Great. Now a kemenrauko caused an earthquake and trapped me. I haven't seen a digging tool all game. If you're going to make digging impossible without a digging tool, digging tools need to be available. (It also might be cool/appropriate if my staff of freedom could get me out of this...)Comment
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Regarding the message: this is one of those things which is a choice between flavour in game and clarity of instructions, and I think I have to side with the better flavour: "You fail to move the rubble" seems to say that your character tried, but despite xer best attempts, made no significant effort, and realised xe must forge on!Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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I'd like to second the recommendation to guarantee armor in the starting room instead of a weapon. Giving everyone a curved sword to start is basically obsoleting several other items before you even see them, like daggers, shortswords, and broken swords.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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A couple of things...I feel like my whirlwind attack isn't working. Does it not work the way that a herb of rage works? Are webs traps or just random things that come out of nowhere? And how does speed work in Sil? Is it just for movement or does it help with attacks?Comment
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A couple of things...I feel like my whirlwind attack isn't working. Does it not work the way that a herb of rage works? Are webs traps or just random things that come out of nowhere? And how does speed work in Sil? Is it just for movement or does it help with attacks?
Webs are traps.
Speed is either 1, 2, 3, or 4 (4 is only available for monsters, not the player). It is a linear system and affects when you get a turn. You can do whatever you like with a turn (attack or move). Thus it affects both.Comment
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As for weapons, I would certainly put short swords above curved swords -- many characters find them *much* better, as in "short swords are excellent and the weapon of choice and curved swords are awful, and the second worst weapon type in the game". Daggers are a harder call. Few characters could prefer them to short swords, though some could prefer them to curved swords (stealth characters mainly). Daggers are also good for rapid attack or two weapon fighting and come with many unique special types (though this comes later and doesn't really affect your point). Broken Swords are indeed worse, so they don't see much action. In the future there will be a more difficult 'Nightmare mode' where you start with only a broken sword. We tried it out in playtesting and it is too difficult for the normal game.Comment
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I like the idea of starting with a broken sword. I may be doing looking at things wrong if many characters like shortswords. I don't think I've ever used one much.
My thought was that it is possible to gain XP without killing monsters but it is not possible to gain XP if your dead cause you had no armor. Maybe you could give people a wooden sword or club to start
*edit* this is purely anecdotal but it seems like whatever piece of armor I find first I find three or four of them before I fill any other slots.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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Erm, how exactly are short swords superior in any way to curved swords? Short swords do 1d7 damage, while curved swords do 2d5. In addition to 2d5 being intrinsically better than 1d7, due to the way that strength bonuses work (adding sides to the dice), curved swords get twice the strength bonus of short swords. I suppose short swords might have a smaller accuracy/evasion penalty, but the difference is pretty trivial - I forget exactly but it's something like -2 for curved swords vs. -1 for short swords. And since both weapons are single-handed, and curved swords are heavier, the curved sword has a higher maximum strength bonus, too!You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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