Sil 1.0.1
Collapse
X
-
I think this is a good question. Compared to many games we've tried to be quite transparent about the mechanics (many are explained in detail in the manual, and a few more perhaps should be). We think they offer fun and interesting decisions, and it isn't suddenly obvious what to do when you know how the game works.
On the other hand if you enjoy exploring to discover first hand what is or isn't effective, then this could be a good reason to keep yourself from reading this information!
Hmm. There are eight players who have winners on the ladder, and another ten or so who have got to at least 600ft, which I think suggests that they have played at least a moderate amount. I really don't know what the actual number of players is, but I guess it's likely to be quite a bit higher than this because many players may not post on the ladder: there's some discussion of the games on other sites, and some people have registered on the forums here only to report bugs with the game (suggesting there may be more who never register).Comment
-
-
Interestingly only one of the playtesters (other than me) had played Angband before and in that case only for an hour or so. This was actually very useful for me when it came to breaking some of the Angband taboos. So I think it is entirely possible to start with Sil, and presumably despite being harder in some sense, it would take less time for most people to reach their first winner.Comment
-
Interestingly only one of the playtesters (other than me) had played Angband before and in that case only for an hour or so. This was actually very useful for me when it came to breaking some of the Angband taboos. So I think it is entirely possible to start with Sil, and presumably despite being harder in some sense, it would take less time for most people to reach their first winner.
I think it took me 3 months to get a winner in Angband....While it hasn't been 3 months I don't know if I'll be in the green within that time. But I will say that I KNOW its possible to win and I know how to do it, now I just have to do it.
While in loving Sil, I think its hard just because of the luck factor,V has a luck factor too but V is more forgiving and its easier to get to a point where luck doesn't matter much anymore....With Sil you have to be in the Throne room before you reach that point and even then one false move and your game is over...or if you have too many bad rolls you are done for. With V by the time you face Morgoth you have escapes that can get you out of anything if you know when to use them.Comment
-
Interestingly only one of the playtesters (other than me) had played Angband before and in that case only for an hour or so. This was actually very useful for me when it came to breaking some of the Angband taboos. So I think it is entirely possible to start with Sil, and presumably despite being harder in some sense, it would take less time for most people to reach their first winner.Comment
-
Firstly, great game... Really the best I've played in a long time, of this genre - very well done, the feel/setting, the tactics - all great
I've probably just learned the normal "newbie tricks" such as Evasion I find to be the most powerful in the game - pump early. Then a bit more Melee so you can hit more, then Song of Slaying, and by that stage you probably need some Will tricks.
I'm sure there are alternate ways to play though, but for now, I'll perservere, oh... and I do really hate any creature of darkness (releases spores - mushroom patch? and shadow bat).
Thanks for the fun and challenging game.Comment
-
-
Comment
-
Digging +1 (shovels) => rubble
Digging +2 (mattocks) => rubble & quartz
Digging +3 (enchanted mattocks) => rubble, quartz, granite & secret doors
If you are not strong enough to wield your digging item, you get a -1 penalty to your Digging score.
All digging is deterministic (no chance) and takes a single turn. Rubble gets turned into floor, secret doors get turned into broken doors, everything else gets turned into rubble.
I think this is a much more intuitive system than V, with no characters hacking down granite walls with daggers etc. It occurs faster than is realistic, but that is true for many things in the game (e.g. resting, studying from spellbooks in V, smithing etc).Comment
-
Digging +0 (most weapons) => can't dig through anything
Digging +1 (shovels) => rubble
Digging +2 (mattocks) => rubble & quartz
Digging +3 (enchanted mattocks) => rubble, quartz, granite & secret doors
If you are not strong enough to wield your digging item, you get a -1 penalty to your Digging score.
All digging is deterministic (no chance) and takes a single turn. Rubble gets turned into floor, secret doors get turned into broken doors, everything else gets turned into rubble.
I think this is a much more intuitive system than V, with no characters hacking down granite walls with daggers etc. It occurs faster than is realistic, but that is true for many things in the game (e.g. resting, studying from spellbooks in V, smithing etc).Comment
-
Certainly luck helps (like finding a _Revelations when you are forge hunting), but Sil seems balanced enough that you don't need to be lucky.Comment
Comment