Sil 1.0.1
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We costed the difficulty reductions for curses of various sorts as quite small compared to an intuitive costing because the player can pick and choose them to only use the ones that don't hurt much. One thing that wasn't really taken into account was the fact that many of them don't stack, so you can make all of your artefacts grant danger or all of them grant wrath. I think that in the future these negative effects might be made cumulative in some manner. For now though, give it a try!Comment
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I've tested polearm mastery with several characters now and while they all receive the +1 to attack the only way I can get free attacks on incoming monsters is to use shift-z, z and 5 do not give free attacks.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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Ha! I love this... what I hadn't bargained on was Silent Watchers. They go absolutely bonkers with my aggravation. I'd never "set one off" on previous characters, but I've been knocked out by one this time around. Thankfully nothing was around to take advantage. Does stunning resistance protect against this by the way?Comment
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Ha! I love this... what I hadn't bargained on was Silent Watchers. They go absolutely bonkers with my aggravation. I'd never "set one off" on previous characters, but I've been knocked out by one this time around. Thankfully nothing was around to take advantage. Does stunning resistance protect against this by the way?Comment
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hey there,
first: congratulations and thanks for creating such a unique and fascinating variant! love it!!
apart from that, i encountered a bug: i forged a brass lantern which provides see invis, res blind and inner light. after i refilled it with a lantern of true seeing it had 7000 turns of light and this doesn't change anymore. it simply stays at 7000 turns of light forever.
actually it could be that it was like that from the beginning, but i only realized after i refilled the lantern to maximum.Comment
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apart from that, i encountered a bug: i forged a brass lantern which provides see invis, res blind and inner light. after i refilled it with a lantern of true seeing it had 7000 turns of light and this doesn't change anymore. it simply stays at 7000 turns of light forever.
actually it could be that it was like that from the beginning, but i only realized after i refilled the lantern to maximum.Last edited by HugoVirtuoso; February 5, 2012, 00:37.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Feature request: either
a) a second page to the character screen with resistances and equipment flags like V (and most variants) have.
and/or
b) a self-knowledge page in the knowledge menu listing known resistances and stuff.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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As a follow up to this I tested blocking as well and I get the same behavior. Resting with z or 5 does not grant the extra roll but using shift-z does.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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I had a lamp of true sight turn into a regular lamp on me when I used it to fuel up a normal lamp. Is this normal or a bug?Comment
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(By the way, for people who want to swap lanterns but not learn about the (w) command, they can just take two turns to do it by taking off the lantern (u) and then wielding the new one (u)).Comment
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Just dropped by to comment on the top quality and direction of Sil. I can tell you are a good designer by looking at the manual, and looking at some of the design decisions. I enjoy the stat and combat engine. Maybe create a few more distinct and interesting enemies, your orcs are fantastic.
Just some encouragement to keep going on this gem.Comment
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I just killed a silent watcher for the first time. Earlier in the battle, I charged it, bringing it down to one star. I thought maybe I could finish it off with throwing axes (because it kept scaring me and I could still throw the axes while scared). So when I finally killed it, I was rather annoyed to find a pile of rubble where the silent watcher used to be, burying my axes. I have no digging tools. And when I tried to move the rubble with my great axe, it said "You fail to move the rubble." So I tried several more times with the same result. Then I looked in the code and found that you have no chance without a digging tool, even with rubble. The message "You fail to move the rubble" implies that you might succeed if you keep trying. If you say "You can't dig without a digging tool", it would be a lot clearer and keep people from repeatedly banging their great axes into a pile of rubble to no effect whatsoever.
Also, I had heard before that you can't dig without a digging tool in Sil, but I assumed that applied to magma, quartz, and granite, but probably not to rubble. I guess I was wrong.
EDIT: Great. Now a kemenrauko caused an earthquake and trapped me. I haven't seen a digging tool all game. If you're going to make digging impossible without a digging tool, digging tools need to be available. (It also might be cool/appropriate if my staff of freedom could get me out of this...)Last edited by will_asher; February 8, 2012, 04:42.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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