Unofficial Sil rewrite

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  • Nick
    replied
    Originally posted by Gwarl
    Speaking of compiling, not a big deal but I tried using Makefile.std to compile at first, that didn't work so I went the autotools route.
    Yes, getting Makefile.std working is another thing I need to do.

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  • Gwarl
    replied
    Speaking of compiling, not a big deal but I tried using Makefile.std to compile at first, that didn't work so I went the autotools route.

    Leave a comment:


  • Nick
    replied
    Originally posted by Bill Peterson
    Nick,

    I've temporarily given up trying to compile on Windows and cloned NarSil onto a Linux distrubution. Opening as a project in Eclipse, the "Build All" menu option gave me a minimal executable, no mx11 or windows.

    Does the repository contain all the files needed to build other Linux versions, and cross compile the Windows executable, or do you have more on your computer?
    It should all be in the repository.

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  • Bill Peterson
    replied
    Nick,

    I've temporarily given up trying to compile on Windows and cloned NarSil onto a Linux distrubution. Opening as a project in Eclipse, the "Build All" menu option gave me a minimal executable, no mx11 or windows.

    Does the repository contain all the files needed to build other Linux versions, and cross compile the Windows executable, or do you have more on your computer?

    Leave a comment:


  • MITZE
    replied
    Bug: Throwing

    Click image for larger version

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    Posting this here because I can't properly convey this with just text; this is the result of throwing a spear and hitting a monster using just a direction for targetting, instead of using * for a precise target. It's hard to see, but notice that the message line has a bunch of weird, non-ASCII characters.
    Last edited by MITZE; March 13, 2023, 00:27. Reason: Added more info.

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  • Gwarl
    replied
    it's up on angband live

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  • MITZE
    replied
    Originally posted by emar
    Lost opportunity for Nick's Angband-Rewrite of Sil (narsil).
    Need a polite applause smiley, that's real good.

    Leave a comment:


  • Nick
    replied
    Originally posted by Bill Peterson
    I was looking for a staff of Self Knowledge to test something, apparently you've decided to change the action to a potion. I hope the potions are less rare than the staves
    Actually, I just wrote "Potion" because I'm used to that being a thing from Angband, I actually meant staff.

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  • Bill Peterson
    replied
    Originally posted by Nick
    [*]Potions of Self Knowledge (seriously, 1200 lines of code for one potion??)
    I was looking for a staff of Self Knowledge to test something, apparently you've decided to change the action to a potion. I hope the potions are less rare than the staves

    Leave a comment:


  • Nick
    replied
    Originally posted by emar
    Lost opportunity for Nick's Angband-Rewrite of Sil (narsil).
    Actually I think I'm going to have to use that. But let's call it New Angband Rewrite.

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  • emar
    replied
    Originally posted by Nick
    I think I'm going with Sil-u (for unofficial Sil).
    Lost opportunity for Nick's Angband-Rewrite of Sil (narsil).

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  • Nick
    replied
    Originally posted by Bill Peterson
    Artefacts - it looks as though the artefact.txt file isn't being read correctly

    Creating an artefact spoiler file gives a zero length file and a crash

    all artefacts I've seen show 0d0 for damage
    artefact bows show 0 squares range
    appears as if the accuracy value is really the number of dice
    This should all be fixed in the latest build.

    Leave a comment:


  • Nick
    replied
    Originally posted by Gwarl
    If you give this variant a name I'll stick it on angband.live. I assume it supports the customiseable subwindow layouts so it'll need its own entry rather than being a version of Sil.
    I think I'm going with Sil-u (for unofficial Sil).

    Leave a comment:


  • Bill Peterson
    replied
    Artefacts - it looks as though the artefact.txt file isn't being read correctly

    Creating an artefact spoiler file gives a zero length file and a crash

    all artefacts I've seen show 0d0 for damage
    artefact bows show 0 squares range
    appears as if the accuracy value is really the number of dice
    slays, brands, and such appear to be correct
    descriptions, both before and after identifying, look correct

    Leave a comment:


  • Bill Peterson
    replied
    Originally posted by Gwarl
    If you give this variant a name I'll stick it on angband.live. I assume it supports the customiseable subwindow layouts so it'll need its own entry rather than being a version of Sil.
    You might follow Quirk's example and call it Sil-N

    Leave a comment:

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