Unofficial Sil rewrite
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If you give this variant a name I'll stick it on angband.live. I assume it supports the customiseable subwindow layouts so it'll need its own entry rather than being a version of Sil. -
No connecting staircase being created and running into blank space like a wall are fixed now.Leave a comment:
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Thanks, filed a bug for this.
Yes, I expected this one. Some levels fail to connect on generation for reasons I haven't pinned down yet, and the temporary solution (also in the original code...) is to give up and present a disconnected level rather than make the game hang. Bug filed
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Spending more time changing levels, I am finding issues with dungeon generation. From Sil-1.3.0ubeta-3-g21755ea6c
When going up or down stairs, the corresponding stairs are never generated.
Saw one level with no down stairwell.
The attached save file has two completely disconnected rooms
Just trying to move around in the dungeon and see what works. Regular items that I generate with debug seem to work as expectedAttached FilesLast edited by Bill Peterson; March 7, 2023, 20:01.Leave a comment:
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If anyone else is trying this build, or thinking about it, here's some positive things I've found.
A lot of the debug menu works (thanks, Nick). I was able to generate object and monster spoiler files. Artifacts are a different matter, trying to generate artefact.spo causes a crash. Also, artefacts don't generate properly in game.
I was able to get to 500' using the debug jump command, but no farther.
Dungeon generation looks good, I'm seeing good looking levels with, I think, appropriate creatures.Leave a comment:
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The best place is the issues page on github, but I will track the forum as well. No promises on when anything gets fixed
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Thanks, Nick. I got a character into the dungeon, picked up the weapon and killed a few things. So far, so good.
Where do we want to report bugs? Here, or will there be a place on github?
For the moment I'm going to try to differentiate between bugs and things that haven't been implemented yet. First bug, I walk through a doorway, try to go back, and there's a wall there. No change in the image though. Also, walking in a corridor and the blank space ahead is a wall.Leave a comment:
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Windows only problem; it was trying to open with graphics enabled. There's a new build up which does open, but the window size and shape will be strange and font very small. Changing the font size will make everything look weird; manually going in to sil.ini and altering TileWid and TileHgt in the Term-0 section to match the font width and height will fix that.
I'll try and get that working properly soon
OK, latest build should open fine in windows, slightly odd window shape.Leave a comment:
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Has anyone, maybe Mac or Linux based, gotten past character creation? Windows build crashes with message "can't find terrain feature General Store"Leave a comment:
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Autobuild is now functional, so there are windows and mac builds (and source bundles) on the release page.Leave a comment:
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How about posting this on the angband.live webserver?There is now code at the github repo. I have not set it to auto-build yet, but if you have the ability to download and compile, that should work.
It is incomplete and buggy, but it is arguably a game.Leave a comment:
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There is now code at the github repo. I have not set it to auto-build yet, but if you have the ability to download and compile, that should work.
It is incomplete and buggy, but it is arguably a game.Leave a comment:
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Current status:Done.
Done.
Mostly done, unsurprisingly smithing is the difficult bit. I think it's getting close - maybe a week?
Done.
There are some features not implemented yet:- Tutorial
- Menu on opening the game (it launches like Angband)
- Potions of Self Knowledge (seriously, 1200 lines of code for one potion??)
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