Unofficial Sil rewrite

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  • Gwarl
    replied
    If you give this variant a name I'll stick it on angband.live. I assume it supports the customiseable subwindow layouts so it'll need its own entry rather than being a version of Sil.

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  • Nick
    replied
    No connecting staircase being created and running into blank space like a wall are fixed now.

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  • Nick
    replied
    Originally posted by Bill Peterson
    When going up or down stairs, the corresponding stairs are never generated.

    Saw one level with no down stairwell.
    Thanks, filed a bug for this.

    Originally posted by Bill Peterson
    The attached save file has two completely disconnected rooms
    Yes, I expected this one. Some levels fail to connect on generation for reasons I haven't pinned down yet, and the temporary solution (also in the original code...) is to give up and present a disconnected level rather than make the game hang. Bug filed

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  • Bill Peterson
    replied
    Spending more time changing levels, I am finding issues with dungeon generation. From Sil-1.3.0ubeta-3-g21755ea6c

    When going up or down stairs, the corresponding stairs are never generated.

    Saw one level with no down stairwell.

    The attached save file has two completely disconnected rooms

    Just trying to move around in the dungeon and see what works. Regular items that I generate with debug seem to work as expected
    Attached Files
    Last edited by Bill Peterson; March 7, 2023, 20:01.

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  • Bill Peterson
    replied
    If anyone else is trying this build, or thinking about it, here's some positive things I've found.

    A lot of the debug menu works (thanks, Nick). I was able to generate object and monster spoiler files. Artifacts are a different matter, trying to generate artefact.spo causes a crash. Also, artefacts don't generate properly in game.

    I was able to get to 500' using the debug jump command, but no farther.

    Dungeon generation looks good, I'm seeing good looking levels with, I think, appropriate creatures.

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  • Nick
    replied
    Originally posted by Bill Peterson
    Where do we want to report bugs? Here, or will there be a place on github?
    The best place is the issues page on github, but I will track the forum as well. No promises on when anything gets fixed

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  • Bill Peterson
    replied
    Thanks, Nick. I got a character into the dungeon, picked up the weapon and killed a few things. So far, so good.

    Where do we want to report bugs? Here, or will there be a place on github?

    For the moment I'm going to try to differentiate between bugs and things that haven't been implemented yet. First bug, I walk through a doorway, try to go back, and there's a wall there. No change in the image though. Also, walking in a corridor and the blank space ahead is a wall.

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  • Nick
    replied
    Originally posted by Bill Peterson
    Has anyone, maybe Mac or Linux based, gotten past character creation? Windows build crashes with message "can't find terrain feature General Store"
    Windows only problem; it was trying to open with graphics enabled. There's a new build up which does open, but the window size and shape will be strange and font very small. Changing the font size will make everything look weird; manually going in to sil.ini and altering TileWid and TileHgt in the Term-0 section to match the font width and height will fix that.

    I'll try and get that working properly soon


    OK, latest build should open fine in windows, slightly odd window shape.
    Last edited by Nick; March 6, 2023, 21:52. Reason: Events

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  • Bill Peterson
    replied
    Has anyone, maybe Mac or Linux based, gotten past character creation? Windows build crashes with message "can't find terrain feature General Store"

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  • Nick
    replied
    Autobuild is now functional, so there are windows and mac builds (and source bundles) on the release page.

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  • Nick
    replied
    Originally posted by HugoVirtuoso
    How about posting this on the angband.live webserver?
    That's up to Gwarl. If he's prepared to wear the extreme bugginess derailing the chat completely ... actually, I guess it would be derailed at least onto something *band related, so never mind

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  • HugoVirtuoso
    replied
    Originally posted by Nick
    There is now code at the github repo. I have not set it to auto-build yet, but if you have the ability to download and compile, that should work.

    It is incomplete and buggy, but it is arguably a game.
    How about posting this on the angband.live webserver?

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  • Nick
    replied
    There is now code at the github repo. I have not set it to auto-build yet, but if you have the ability to download and compile, that should work.

    It is incomplete and buggy, but it is arguably a game.

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  • MITZE
    replied
    Looking forward to it!

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  • Nick
    replied
    Current status:
    Originally posted by Nick
    • Iron out the bugs in the birth process;
    Done.
    Originally posted by Nick
    • Get dungeon generation working (probably fully, or at least far enough that there are some rooms, objects and monsters and the player gets placed);
    Done.
    Originally posted by Nick
    • Check that all the information commands ('~" knowledge, character screen, smithing screen (gulp), etc) work;
    Mostly done, unsurprisingly smithing is the difficult bit. I think it's getting close - maybe a week?
    Originally posted by Nick
    • Play a character long enough to die, and check the death process.
    Done.

    There are some features not implemented yet:
    • Tutorial
    • Menu on opening the game (it launches like Angband)
    • Potions of Self Knowledge (seriously, 1200 lines of code for one potion??)
    and there known bugs (some occasional weirdness with movement asking for a direction, "Slow" status constantly appearing and disappearing, sidebar unfinished) and I'm sure many unknown bugs, but once smithing seems done I'm pushing it to Github.

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