Sil-Q 1.5 finally released

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  • Jamsus
    replied
    I jump here, a bit late, to thank you a lot for all the work on Sil. I think this one is one of the most elegant & inspiring roguelikes, and the extra work you put in enhanced this already beatiful game.

    So just this, thanks!

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  • Quirk
    replied
    Originally posted by Wiwaxia
    Was just looking through artefact.txt, and Anglachel appears to have gotten removed at some point (presumably accidentally).
    At some point I made a push to remove artifacts which were known to be located outside Angband at the time the game takes place, and unfortunately Anglachel is in Thingol's hoard at Menegroth in FA 466 when Beren and Luthien descend into Angband (the time period the game is set).

    There are probably a few more artifacts that shouldn't be on the list, though anything with location unknown that plausibly could be in Angband is still there.

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  • Wiwaxia
    replied
    Was just looking through artefact.txt, and Anglachel appears to have gotten removed at some point (presumably accidentally).

    Leave a comment:


  • mibert
    replied
    hi, not sure this is the right place, but I think the glaive does not work with the setting-up ability from "polearm mastery" (latest github pull).

    I love Sil-Q!

    Leave a comment:


  • Nick
    replied
    Originally posted by Pete Mack
    NIT: Aren't the Cloak of Luthien and the Bat-fell of Thiringwethil the same object? I was curious as to what the latter might be from a recent character dump, so I looked it up in lotr wiki. Luthien claimed Thuringwethil's cloak after she was destroyed.
    IIRC Luthien made another cloak earlier out of her hair (inspiraton for Angband's shadow cloak of Luthien).

    Leave a comment:


  • Pete Mack
    replied
    NIT: Aren't the Cloak of Luthien and the Bat-fell of Thiringwethil the same object? I was curious as to what the latter might be from a recent character dump, so I looked it up in lotr wiki. Luthien claimed Thuringwethil's cloak after she was destroyed.

    Leave a comment:


  • Cuboideb
    replied
    Originally posted by seraph
    oh, also with the new tileset, automatically centering around the character gets weird sometimes. seemingly randomly jumps around.
    The third condition in line 2706 (xtra2.c) seems to be the cause. I'm doing tests in my working copy before making a PR because I don't fully understand the panel code.

    Leave a comment:


  • Quirk
    replied
    Finding Orodruth on the floor revealed by the alert thrall is very lucky, it requires a very early Orodruth generation. Nice not to miss that, though.

    Jeweller is a pretty solid skill, agreed.

    Might have to look into the interaction between tiles etc and auto centring then at some point - sadly I don't have much development time for Sil-Q right now, but will add it to the list of things to look at when I do.

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  • seraph
    replied
    oh, also with the new tileset, automatically centering around the character gets weird sometimes. seemingly randomly jumps around.

    Leave a comment:


  • seraph
    replied
    just started playing 1.5. an alert human thrall just revealed orodruth, is this common? also, rings of secrets and feanorian lamps make jeweler a very nice ability for almost any character, even if you don't intend to go further in to smithing.

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  • skydyr
    replied
    Originally posted by Quirk
    Orodruth should generally not show up in Attercop depth but I take this one fairly seriously and thank you for the bug report. I feel on balance that webs should probably not destroy forges (ideally, they would stack, but this would require adding much more sophistication, so probably standing on a forge will be a way to escape webbing after the fix).
    I think it would be entirely reasonable to allow this behaviour and just post a message like "The web burns up in the fires of the forge."

    Leave a comment:


  • Quirk
    replied
    Originally posted by seraph
    how does song of whetting interact with weapons that already have sharpness? do they ignore al armour now like angrist?
    Yes, Whetting is additive. Angrist gains no further bonus.

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  • HugoVirtuoso
    replied
    Originally posted by HugoVirtuoso
    I think I captured this on OBS at some point. I'll have to pull this from my archive and then post it on YouTube. Regarding the savefile: I play Sil-Q on angband.live exclusively. The said character died. Though, I repeatedly used the same angband.live Sil-Q savefile several times, I didn't check at all for this specifically since then.
    I discussed this with Quirk a while ago. Regen and hunger are more than just two different things, because of Sil(q-only?) specific mechanics different than in FCPB, for instance

    Leave a comment:


  • seraph
    replied
    how does song of whetting interact with weapons that already have sharpness? do they ignore al armour now like angrist?

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by Quirk
    Unable to replicate this with either a generated or crafted quarterstaff. Message shown is regeneration related as expected - please reconfirm this. A savefile would help.
    I think I captured this on OBS at some point. I'll have to pull this from my archive and then post it on YouTube. Regarding the savefile: I play Sil-Q on angband.live exclusively. The said character died. Though, I repeatedly used the same angband.live Sil-Q savefile several times, I didn't check at all for this specifically since then.

    Leave a comment:

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