That's what I already did, but it didn't work.
Thanks.
Thanks.
Thanks.
bool effect_handler_MELEE_BLOWS(effect_handler_context_t *context)
{
int blows = effect_calculate_value(context, false);
bool fear;
int taim;
struct loc target = loc(-1, -1);
struct loc grid = player->grid;
/* players only for now */
if (context->origin.what != SRC_PLAYER)
return false;
/* Ask for a target if no direction given */
if (context->dir == DIR_TARGET && target_okay()) {
target_get(&target);
} else {
target = loc_sum(player->grid, ddgrid[context->dir]);
}
taim = distance(grid, target);
if (taim > 1) {
msgt(MSG_GENERIC, "Distance to target %d", taim);
return false;
}
while (blows-- > 0) {
if(py_attack_real(player, target, &fear)) {return true;}
}
return true;
}
if (player_has(p, PF_EVIL) && character_dungeon) {
./autogen.sh ./configure --enable-win --disable-curses --build=i686-pc-linux-gnu --host=i586-mingw32msvc
/bin/bash: no: command not found Makefile:31: recipe for target 'win/angband.res' failed

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