That's what I already did, but it didn't work.
Thanks.
![Frown](https://angband.live/core/images/smilies/frown.png)
bool effect_handler_MELEE_BLOWS(effect_handler_context_t *context) { int blows = effect_calculate_value(context, false); bool fear; int taim; struct loc target = loc(-1, -1); struct loc grid = player->grid; /* players only for now */ if (context->origin.what != SRC_PLAYER) return false; /* Ask for a target if no direction given */ if (context->dir == DIR_TARGET && target_okay()) { target_get(&target); } else { target = loc_sum(player->grid, ddgrid[context->dir]); } taim = distance(grid, target); if (taim > 1) { msgt(MSG_GENERIC, "Distance to target %d", taim); return false; } while (blows-- > 0) { if(py_attack_real(player, target, &fear)) {return true;} } return true; }
if (player_has(p, PF_EVIL) && character_dungeon) {
./autogen.sh ./configure --enable-win --disable-curses --build=i686-pc-linux-gnu --host=i586-mingw32msvc
/bin/bash: no: command not found Makefile:31: recipe for target 'win/angband.res' failed
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