Prompted by Hounded's post in another thread:
Let's have this thread for general discussion of what specifically should change about Angband prior to the 4.2 main release. The main content changes are new classes and monsters; what is good about those? What needs to be looked at more closely/reworked/thrown out? What are we overlooking that needs to be addressed?
Let's have this thread for general discussion of what specifically should change about Angband prior to the 4.2 main release. The main content changes are new classes and monsters; what is good about those? What needs to be looked at more closely/reworked/thrown out? What are we overlooking that needs to be addressed?
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