YAY! Takkaria, thank you very much!!
DD
DD
DD


) and would make player sick for a while.effect:RANDOM effect:NOURISH dice:6000 effect:NOURISH dice:6000 effect:NOURISH dice:6000 effect:TIMED_INC:POISONED
It's alright for now
), right in gamedata file? eg:
DD
), right in gamedata file? eg:
DDspell:Detect Monsters:1:1:23:4 effect:DETECT_VISIBLE_MONSTERS dice:10+4d2 desc:Detects all non-invisible monsters in the immediate area, desc:for one turn only
spell:Detect Monsters:1:1:23:4 effect:DETECT_VISIBLE_MONSTERS dice:11d2
So, eg:name:corpse (orcish)
graphics:%:w
type:corpse
properties:0:100:0
combat:0:1d1:0:0:0
[B]flagcheck[/B]:race: ELF | HIGH-ELF # works at elves
effect:SET_NOURISH # this would happen to all elves
dice:$B
expr:B:FOOD_FAINT:- 1
random: # this is random event which could happen in addition
effect:TIMED_INC:CONFUSED
dice:20d40
effect:DRAIN_STAT:WIS
dice:1
[B]flagcheck[/B]:race: HALF-ELF # half-elf is better in eating orcs ^^
effect:SET_NOURISH
dice: 1000 # as we don't have hunger as timed status effect yet, lets just take weak status ;)
[B]flagcheck[/B]:race:except: ELF | HIGH-ELF | HALF-ELF # next effects would work at everyone else.. donno how to implement better ('except'?)
effect:NOURISH
dice:1000
desc:Whatever happened with this one, it wasn't pretty.
Comment