YAY! Takkaria, thank you very much!!
DD

effect:RANDOM effect:NOURISH dice:6000 effect:NOURISH dice:6000 effect:NOURISH dice:6000 effect:TIMED_INC:POISONED
spell:Detect Monsters:1:1:23:4 effect:DETECT_VISIBLE_MONSTERS dice:10+4d2 desc:Detects all non-invisible monsters in the immediate area, desc:for one turn only
spell:Detect Monsters:1:1:23:4 effect:DETECT_VISIBLE_MONSTERS dice:11d2
name:corpse (orcish) graphics:%:w type:corpse properties:0:100:0 combat:0:1d1:0:0:0 [B]flagcheck[/B]:race: ELF | HIGH-ELF # works at elves effect:SET_NOURISH # this would happen to all elves dice:$B expr:B:FOOD_FAINT:- 1 random: # this is random event which could happen in addition effect:TIMED_INC:CONFUSED dice:20d40 effect:DRAIN_STAT:WIS dice:1 [B]flagcheck[/B]:race: HALF-ELF # half-elf is better in eating orcs ^^ effect:SET_NOURISH dice: 1000 # as we don't have hunger as timed status effect yet, lets just take weak status ;) [B]flagcheck[/B]:race:except: ELF | HIGH-ELF | HALF-ELF # next effects would work at everyone else.. donno how to implement better ('except'?) effect:NOURISH dice:1000 desc:Whatever happened with this one, it wasn't pretty.
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