Update:
Topic was renamed to "Gamedata customization" to continue with this matters, so there wouldn't be need to create a lot of new topics with similar discussion.
Please post there all kind of questions and suggestions about gamedata customization (Angband configuration engine).
================================
Dear Angband devs,
First I wanna say HUGE thanks for such awesome 'gamedata' customization system. It give enormous possibilities for non-coders (yet) to adjust gamedesign for 'variants' (and not only!) THANK YOU!
I speak on behalf of PWMAngband custom server. Recently we customized Magic Mapping and reduced it radius - http://angband.online/vigor-mushrooms-and-magic-mapping.
I wonder, is it possible also to add 'dice' parameter for stuff with effect:LIGHT_LEVEL:
1) activation.txt
CLAIRVOYANCE
ENLIGHTENMENT
2) object.txt
Enlightenment !
*Enlightenment* ! (LIGHT_LEVEL)
3) class.txt
3x Clairvoyance
Thanks
Topic was renamed to "Gamedata customization" to continue with this matters, so there wouldn't be need to create a lot of new topics with similar discussion.
Please post there all kind of questions and suggestions about gamedata customization (Angband configuration engine).
================================
Dear Angband devs,
First I wanna say HUGE thanks for such awesome 'gamedata' customization system. It give enormous possibilities for non-coders (yet) to adjust gamedesign for 'variants' (and not only!) THANK YOU!
I speak on behalf of PWMAngband custom server. Recently we customized Magic Mapping and reduced it radius - http://angband.online/vigor-mushrooms-and-magic-mapping.
I wonder, is it possible also to add 'dice' parameter for stuff with effect:LIGHT_LEVEL:
1) activation.txt
CLAIRVOYANCE
ENLIGHTENMENT
2) object.txt
Enlightenment !
*Enlightenment* ! (LIGHT_LEVEL)
3) class.txt
3x Clairvoyance
Thanks
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