Spotted while porting the latest changes to my variant...
In redundant_monster_message():
should be:
In redundant_monster_message():
Code:
/* Check for a matched monster & monster code */
if (mon == mon_message_hist[i].mon &&
msg_code != mon_message_hist[i].message_code) {
return true;
}
Code:
/* Check for a matched monster & monster code */
if (mon == mon_message_hist[i].mon &&
msg_code [B][COLOR="Red"]==[/COLOR][/B] mon_message_hist[i].message_code) {
return true;
}
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