Spotted while porting the latest changes to my variant...
In redundant_monster_message():
should be:
In redundant_monster_message():
Code:
/* Check for a matched monster & monster code */ if (mon == mon_message_hist[i].mon && msg_code != mon_message_hist[i].message_code) { return true; }
Code:
/* Check for a matched monster & monster code */ if (mon == mon_message_hist[i].mon && msg_code [B][COLOR="Red"]==[/COLOR][/B] mon_message_hist[i].message_code) { return true; }
Comment