There are a few problems with effect descriptions.
- using "a" in all cases ("it fires a acid bolt")
- random effects give funny descriptions ("it at random, fires a fire bolt, fires a frost bolt...")
- wands and rods say "when activated" instead of "when aimed" (IIRC the boolean value is not set in obj_known_effect)
- using "a" in all cases ("it fires a acid bolt")
- random effects give funny descriptions ("it at random, fires a fire bolt, fires a frost bolt...")
- wands and rods say "when activated" instead of "when aimed" (IIRC the boolean value is not set in obj_known_effect)
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