Overall 3.5
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If a person wanted to tweak monsters he would have to look at the base template as well just to make sure.Comment
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I can verify that they don't. Just created rod of acid balls and summoned pukelman in debug-mode. zapped rod to pukelman and it cried out in pain and monster memory correctly updated with "does not resist acid".Comment
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I will triple-check.Comment
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So, yes, I'm lumbering along with Win 8.1. The earlier versions of Windoze 8, ... those systems die on their own without any assistance in a few weeks of use.
I'm biding my time for Linux disty's to catch up with Acer's new tech.Comment
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Well, it's clear that whatever you call the current rogue, they're filling a niche of being good at melee and good at casting spells, but not great at either. Assuming we aren't willing to nix the class entirely, do you have a better (i.e. more thematic) name than "Warrior-Mage"?
If you want "real" rogues, you'll also have to face up to the fact that Vanilla is not really built around being sneaky (after all, your ultimate goal is to kill someone, not steal something from them as in Sil). Ultimately, you have to be able to put out lots of damage and take lots of damage in a fairly straight-up fight. And again, nothing says the game has to be this way, but changing it would require extensive changes to how combat works yadda yadda yadda.
(The other change I made is something I'd actually planned to propose for Vanilla at some point: an indication, by the monster HP bar, of the monster's current speed. It really makes a difference to know that a "normal speed" orc is actually at +1 or +2 when you're running away from him with 10HP left, hoping to save your last !CCW for something more threatening...)Comment
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