I've been looking at how to make the visuals menu (in the knowledge menus) play nicely with UTF8, and I think I know technically what to do. However, it seems to me that that's the wrong thing to do.
The visuals menu was all fine when you were dealing with 128 (or with xchars, 256) possible glyphs for a monster/object/feature, but with UTF8 there are thousands to choose from. So it seems to me that once all the front ends have moved to UTF8, the visual menu will really be kind of useless - except maybe for changing colours. A shame, but there it is.
Opinions?
The visuals menu was all fine when you were dealing with 128 (or with xchars, 256) possible glyphs for a monster/object/feature, but with UTF8 there are thousands to choose from. So it seems to me that once all the front ends have moved to UTF8, the visual menu will really be kind of useless - except maybe for changing colours. A shame, but there it is.
Opinions?
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