Lurker + items == untouchable lurker?

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  • kandrc
    Swordsman
    • Dec 2007
    • 299

    #16
    Originally posted by Pete Mack
    Yeah, it doesn't make a lot of sense to keep them hidden after they are exposed by melee.
    Somebody, 30 years ago, thought it was clever. In the intervening time, we've learned a lot about game design. We know it's not clever. We know it is annoying.

    I think that Nethack gets this right, actually. Mimics, after disturbed, change to an m. Furthermore, there is an ability that allows you to see them from the start (protection from shape changers). There aren't many things I'd be willing to claim that Nethack does better than Angband, but this is one of them. I don't like trappers and lurkers for the reasons discussed in this thread. I even more dislike new (I guess it goes back about 10 years by now, so not that new) mimic code that makes them undetectable until disturbed, especially with respect to how it interacts with squelch, and the justification for it, that if you (a human behind a keyboard) are squelching coins, then you (an adventurer in a dungeon) are so godlike that they are beneath your notice, is pure BS and interferes with suspension of disbelief and conflates interface with gameplay.

    Why is it bad? @ is waiting for a Big Bad to come around a corner into an corridor. @ TOs Big Bad, but the (squelched) $ or . is TOd instead. Big Bad breathes. @ dies.

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    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #17
      Lurkers and their big brothers, Trappers, always bring to my mind the T-1000 terminator when it posed as a checkerboard floor in Terminator 2-Judgment Day. I'm just glad they don't turn into psychopathic robots that chase @.
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #18
        Originally posted by Ingwe Ingweron
        Lurkers and their big brothers, Trappers, always bring to my mind the T-1000 terminator when it posed as a checkerboard floor in Terminator 2-Judgment Day. I'm just glad they don't turn into psychopathic robots that chase @.
        BRB, making a new mimic monster that can be disguised as literally anything in the dungeon.

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        • Patashu
          Knight
          • Jan 2008
          • 528

          #19
          Originally posted by Derakon
          BRB, making a new mimic monster that can be disguised as literally anything in the dungeon.
          Not impressed unless it can generate a Morgoth, Lord of Darkness Mimic.
          My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

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          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #20
            Originally posted by Patashu
            Not impressed unless it can generate a Morgoth, Lord of Darkness Mimic.
            A monster that could be disguised as any other monster could actually be an amusing concept. Give it only +0 speed and it should be readily detectable by observant players (plus it might choose to mimic an already-dead unique). But what abilities would it get besides the shapeshifting?

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            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              #21
              TomeNET has an amusing item that can be generated during Halloween and Xmas weeks: the costume of (monster). You equip it instead of your current armor and you can disguise yourself as the corresponding monster. So you can mimic Morgoth if you want. I had the chance of finding a costume of Santa Claus (TomeNET is based off ZAngband), so I equip that during Xmas and wander around in town shouting "Ho Ho Ho!"
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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              • kaypy
                Swordsman
                • May 2009
                • 294

                #22
                Originally posted by Derakon
                But what abilities would it get besides the shapeshifting?
                Someone fell victim to an orc-captain-mimic a while back, and reported that they have a paralysis attack...

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                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9638

                  #23
                  Originally posted by Derakon
                  A monster that could be disguised as any other monster could actually be an amusing concept. Give it only +0 speed and it should be readily detectable by observant players (plus it might choose to mimic an already-dead unique). But what abilities would it get besides the shapeshifting?
                  FAangband has this
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

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