Lurker + items == untouchable lurker?

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  • fruviad
    Apprentice
    • Jan 2011
    • 74

    Lurker + items == untouchable lurker?

    Is this a bug?

    The system on which I encountered this is 3.1.1, but I do not know how to test this intentionally on my system running the latest release, so I cannot verify whether it would be a problem still.

    I believe that this started when I encountered a lurker that was in a space already containing a stack of items.

    I walked through the space at least once (I think!) but my auto-attack was never triggered. All I knew was that something kept dealing me damage in that area of a double-wide corridor.

    After walking through the area twice, I cast a Shock Wave in the direction of the damage dealing entity and was subsequently informed that the lurker died and the Potion of Healing was destroyed (ouch!)

    If a Lurker is in the same space as an item or a stack of items, should it be immune to attack-by-direction-key? Or did I simply not walk through the space it was in?
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    Sounds like a bug, but I think??? that the + key (followed by a direction) is the actual attack command. I'd try that if you find yourself in a similar situation n the future.

    Greetings from central Indiana.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

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    • CivBesch
      Apprentice
      • Oct 2017
      • 93

      #3
      I had a similar situation.

      My human priest kept getting messages about a 'lurker' hitting. Detect evil, detect invisible, sense invisible did not make it visible.

      So he started shooting arrows around himself (and quaffing many CLW's) and finally it died.

      Is it possible that the bug is still 'bugging'?

      Comment

      • Sideways
        Knight
        • Nov 2008
        • 896

        #4
        Originally posted by CivBesch
        I had a similar situation.

        My human priest kept getting messages about a 'lurker' hitting. Detect evil, detect invisible, sense invisible did not make it visible.

        So he started shooting arrows around himself (and quaffing many CLW's) and finally it died.

        Is it possible that the bug is still 'bugging'?
        That sounds like simply normal lurker behavior.
        The Complainer worries about the lack of activity here these days.

        Comment

        • CivBesch
          Apprentice
          • Oct 2017
          • 93

          #5
          Shouldn't an invisible creature become visible using one of the above means?

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            Did you have See Invisible? Lurkers and Trappers are both invisible, in addition to the usual mimic hidden-ness.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              You shouldn't ever be able to step on the square with the trapper actually present. That sounds like a bug.

              Comment

              • CivBesch
                Apprentice
                • Oct 2017
                • 93

                #8
                I used Detect evil, detect invisible, sense invisible.

                I have no idea what mimic hiddenness is

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #9
                  Sense Invisible should certainly make it 'visible' if you look around for it. But it still will look like a '.'

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    Originally posted by CivBesch
                    I used Detect evil, detect invisible, sense invisible.

                    I have no idea what mimic hiddenness is
                    Creeping Coins will look and behave just like a normal pile of coins until you stumble into them or they take damage. Likewise, Lurkers and Trappers will look just like an empty floor space even if you can "see" them; you have to disturb them (walk into them, make them take damage) to render them visible, and even then you need See Invisible.

                    Comment

                    • CivBesch
                      Apprentice
                      • Oct 2017
                      • 93

                      #11
                      O, thanks for that clarification.

                      So I actually saw it, but didn't know about it.

                      I curious how many very interesting surprises I'll be getting going further down.

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        #12
                        Originally posted by CivBesch
                        Shouldn't an invisible creature become visible using one of the above means?
                        The problem is not that the lurker is invisible, it's that it's a '.' symbol, so it looks like plain floor. If you don't want the hassle, edit monster_base.txt and replace '.' by something else. Or use tiles (Shockbolt tileset).
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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                        • CivBesch
                          Apprentice
                          • Oct 2017
                          • 93

                          #13
                          O, no, I am fine with that. It was just confusing I had never met a Lurker before.

                          Comment

                          • emulord
                            Adept
                            • Oct 2009
                            • 207

                            #14
                            I think lurkers should be a colored "."
                            With only "It" as the REAL annoying hidden monster. I hate having to use the look command to see the square a lurker is on.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              #15
                              Yeah, it doesn't make a lot of sense to keep them hidden after they are exposed by melee.

                              Comment

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