Yes. It would be most helpful if you could patch against the "staging" branch of the official repository: http://github.com/angband/angband/tree/staging. Failing that, patching against the latest dev version from http://rephial.org/nightlies will be next best.
Indeed - many thanks in advance for the patch. Thanks also for raising the point about tiles - we've finally got all four existing tile sets fully up-to-date (many thanks to Buzzkill), so I don't think we'll be adding monsters for which there are no tiles - but hopefully we can re-use several of the angel tiles.
@Antoine: yes, I think this is basically the proposition. As Jeff says, it's a little trickier than search-and-replace, but it should result in roughly the same monsters with different names. Obviously we'll review the Ainur and see how much they differ from the angels in terms of difficulty etc. I can't immediately see why adding more monsters would be a problem (aside from the tiles), but let's wait for the patch.
The patch I do will have all of the NPP Ainur, so all angels will be replaced, and there will be probably about 20 new monsters for your review. I am tileset challenged, so I won't attempt to update the graphics. But that is probably best held off until you all decide which ones you want to use.
To answer that other question, about the source being a simple search/replace, there are a couple things involving summoning and monster spellcasting that need to be verified. There are always a couple unexpected issues, even in simple changes like this.
To answer that other question, about the source being a simple search/replace, there are a couple things involving summoning and monster spellcasting that need to be verified. There are always a couple unexpected issues, even in simple changes like this.
@Antoine: yes, I think this is basically the proposition. As Jeff says, it's a little trickier than search-and-replace, but it should result in roughly the same monsters with different names. Obviously we'll review the Ainur and see how much they differ from the angels in terms of difficulty etc. I can't immediately see why adding more monsters would be a problem (aside from the tiles), but let's wait for the patch.
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