However if we decide that banishing entire pits is undesirable, it could be remedied by making the HP damage per monster banished rise with each monster after a the first few. If it doubled every time a threshold of, say, ten monsters was crossed, then banishing an entire angel pit could be lethal, or at least devastating; similarly with using Mass Banishment against large vaults.
Personally, I agree with Derakon in that I don't see any particular need to alter the mechanics of Banishment; however, if others do, this is yet another suggestion for how it could be accomplished.
Personally, I agree with Derakon in that I don't see any particular need to alter the mechanics of Banishment; however, if others do, this is yet another suggestion for how it could be accomplished.
Comment