New pit types
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I did try a nest of bats, but I didn't like it much: clearing it was just annoying rather than actually difficult, since it's full of vampires, disenchanters and breathers that aren't hard to kill but keep hitting you.
Re: spellcasters duplicating kobolds and dark elves, I'm not sure it's actually a bad thing to have pits/nests that overlap with the monster selection seen in others. It's still adding a bit of variety if you find a kobold pit in one game and a spellcaster pit in another, even if the experience of clearing it is similar.Comment
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That is correct. You'll almost never see a pit 30 levels shallower or deeper than its average. (Effectively never -- I think the chance is lower than 1/32000, if I remember how Angband handles the normal distribution and how exactly I coded it.)Comment
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I'm glad to hear it's a soft cap -- I think it adds a bit more variety than a hard cap. You can always say that the kobold pit on dlvl 90 was a pet store.Comment
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Nomad: I've just submitted a pull request with all the expanded pit functionality that has come up here. That should make it easier to make some of the pits you wanted, like Thiefs and Warriors. I've also used the new functionality to exclude Horned Reapers from demon pits.Comment
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Nomad: I've just submitted a pull request with all the expanded pit functionality that has come up here. That should make it easier to make some of the pits you wanted, like Thiefs and Warriors. I've also used the new functionality to exclude Horned Reapers from demon pits.
One question about the code: is it possible to put treasure on the ground in a room that's set up as a pit rather than a nest? Pit.txt seems to allow for it, but it doesn't look like items are actually being generated. There are some monsters that it seems to make more sense to put in organised pit form, but they don't really have enough to drops to make it worth clearing without some sort of extra reward.Comment
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One question about the code: is it possible to put treasure on the ground in a room that's set up as a pit rather than a nest? Pit.txt seems to allow for it, but it doesn't look like items are actually being generated. There are some monsters that it seems to make more sense to put in organised pit form, but they don't really have enough to drops to make it worth clearing without some sort of extra reward.Comment
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All right, another batch of additions, probably the last ones for the moment. Seven new pits and two new types of nest. Depths are, as before, rather dubious stabs in the dark and likely to need some adjusting:
* DL 30 - ogre pits
* DL 30 - mimic nests
* DL 35 - believer pits (priest & paladin types)
* DL 40 - wizard pits (apprentice/illusionist/mage/sorcerer)
* DL 55 - hydra nests
* DL 55 - vampire pits
* DL 60 - angel pits
* DL 65 - golem pits (drolems excluded)
* DL 85 - gold dragon pits
So, 13 new pits and 5 new nests all together, bringing the totals up to 23 pits and 8 nests. I think this is probably a good point to stop adding new ones and get down to some more in-depth playtesting.
This is the current distribution of pits and nests, old and new, across the whole dungeon:
* DL 15 - kobolds
* DL 20 - jellies, spellcasters, creepy crawlies, minor demons
* DL 25 - orcs, naga
* DL 30 - dark elves, eyes, ogres, mimics
* DL 35 - believers
* DL 40 - serpents, wizards
* DL 45 - trolls, lesser undead
* DL 50 - animals
* DL 55 - hydra, vampires
* DL 60 - angels
* DL 65 - giants, golems
* DL 80 - undead
* DL 85 - acid/elec/ice/fire/poison/gold/multi-hued dragons
* DL 105 - demons
Playtesting and feedback on depths, treasure levels, unexpected monsters etc. greatly welcomed.Attached FilesComment
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Sounds good to me. Done.Attached FilesComment
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I should point out that mimic and creeping coin pits will probably be pretty easy at the moment -- mimics and creeping coins now wait until you try to interact with them in some way before they attack you.Comment
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