Is there any reason why we couldn't show the base level of each item in its description? Such as... "This item starts to be commonly found at Dungeon Level xx"? It would be nice to see if finding a rod of healing at dlvl 40 is why the level is "superb", etc... Just like finding Smeagol on dlvl 1 (yes, this just happened to me and I had a superb feeling) tells me that he is normally found on dlvl 5 (or whatever).
Suggestion - Item Descriptions
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+1. I quite like this idea, and it would be quite easy to add. Anyone?Is there any reason why we couldn't show the base level of each item in its description? Such as... "This item starts to be commonly found at Dungeon Level xx"? It would be nice to see if finding a rod of healing at dlvl 40 is why the level is "superb", etc... Just like finding Smeagol on dlvl 1 (yes, this just happened to me and I had a superb feeling) tells me that he is normally found on dlvl 5 (or whatever).
EDIT: I hope takk removes the depth_in_feet option if he hasn't done so already. Not because it would simplify this change (which it would, but it's only a matter of a line or two), but because depth always ought to be shown in feet. Always."Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles -
I have no particular preference for showing depth in feet, or by level number, but it would make sense to always present this consistently to the player.Comment
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I think it went a few years back... everywhere now just displays both.takkaria whispers something about options. -more-Comment
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If depth is going to be presented in feet only, than I hope descriptive text follows suit. Thus Morgoth would appear at 5000', not level 100.
I feel depth by feet has more flavor, but I prefer, and always use, the dungeon level display. It's just easier. If I see 3750', then I have to do a little math to convert it to a dungeon level, which is the actual number I'm interested in knowing in the first place.
The only benefit I can possibly see arising from the change is that there will be absolutely no confusion between dungeon level and character level. But I don't think that's a problem to begin with.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
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A change that would solve both problems would be multiplying all depths by 2, so that you only have to remove a zero to obtain the DL. Of course, this change would annoy to death all long-time players and generate confusion on the forums: so probably no hope to ever see it in the game.If depth is going to be presented in feet only, than I hope descriptive text follows suit. Thus Morgoth would appear at 5000', not level 100.
I feel depth by feet has more flavor, but I prefer, and always use, the dungeon level display. It's just easier. If I see 3750', then I have to do a little math to convert it to a dungeon level, which is the actual number I'm interested in knowing in the first place.
The only benefit I can possibly see arising from the change is that there will be absolutely no confusion between dungeon level and character level. But I don't think that's a problem to begin with.
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