Keeping dwarven while squelching resist fire is easy with the current scheme. What you can't do is keep resist fire while squelching dwarven. Is this a nomenclature problem? The squelch qualities form a total order with splendid [dwarven is splendid] at the top. The only way to squelch dwarven is to squelch all but artifacts.
Egos shouldn't even exist as a game mechanism the player worries about. If they are necessary for coding purposes, ok, but IMO Items should just have properties. That's just my personal view, but it directs the kind of code I am likely to write or port.
There is also currently an explicit assumption that the player is assumed *not* to know the entire list of egos, which is counter to how I play, and that screws me up whenever I try to think about these issues. I doubt I can even keep my arguments consistent.
If you code a patch to port NPPs ego squelching, I'd bet you could get someone with commit access to add it to the nightlies. If you do it, IMO it would be best to be in addition to current squelch without removing any of the existing quality stuff.
Egos shouldn't even exist as a game mechanism the player worries about. If they are necessary for coding purposes, ok, but IMO Items should just have properties. That's just my personal view, but it directs the kind of code I am likely to write or port.
There is also currently an explicit assumption that the player is assumed *not* to know the entire list of egos, which is counter to how I play, and that screws me up whenever I try to think about these issues. I doubt I can even keep my arguments consistent.
If you code a patch to port NPPs ego squelching, I'd bet you could get someone with commit access to add it to the nightlies. If you do it, IMO it would be best to be in addition to current squelch without removing any of the existing quality stuff.
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