I have seen levels like this get generated using the "default" level generation technique, but there isn't special code that causes the exact layout you describe to be generated.
Awhile ago I made the OOD able to generate monsters that were further OOD, and to make it a little bit more common. Also, some room types generate OOD monsters (mostly vaults). As far as items go I don't think I've changed anything, but it could be that you're noticing the effect of lesser/medium vaults showing up a bit more.
The labyrinth levels do sometimes have OOD items/monsters, but I assume you weren't talking about those since you didn't mention it.
Thanks for your feeback!
Awhile ago I made the OOD able to generate monsters that were further OOD, and to make it a little bit more common. Also, some room types generate OOD monsters (mostly vaults). As far as items go I don't think I've changed anything, but it could be that you're noticing the effect of lesser/medium vaults showing up a bit more.
The labyrinth levels do sometimes have OOD items/monsters, but I assume you weren't talking about those since you didn't mention it.
Thanks for your feeback!
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