Bugfix release for 3.2?

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  • d_m
    Angband Devteam member
    • Aug 2008
    • 1516

    #31
    Originally posted by bulian
    I'm assuming this is the general 3.2 bug reporting thread at this point. Just opened a chest with the competition character and found a whopping -32036 pieces of adamantite! Save file available upon request.
    Ouch.

    Would you be willing to open a ticket on trac.rephial.org and attach the savefile? Thanks!
    linux->xterm->screen->pmacs

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 2969

      #32
      Looks like this bug occurs because the boost for no-selling can allow the gold drop value to be greater than MAX_SHORT.

      Comment

      • Philip
        Knight
        • Jul 2009
        • 881

        #33
        Not that I know much about code, but making gold drops an INT should suffice. Would it break saves though? Maybe not in town with nothing killed?

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2782

          #34
          Originally posted by Philip
          Not that I know much about code, but making gold drops an INT should suffice. Would it break saves though? Maybe not in town with nothing killed?
          If it is close, you can get by with multiple gold drops, so long as the drop combining code checks for overflow before allowing stacked drops to merge.

          If it isn't close, the savefiles need to change. I thought all bytes and shorts should have been changed to 32 bit values when moving to 3.1. Saving a few bytes here and there isn't worth dealing with these issues.

          When I originally coded increased gold drops, I got some extra bits by using the number in addition to the pval. That's an additional size of * 99 at the cost of ugly code.

          Comment

          • bulian
            Adept
            • Sep 2010
            • 159

            #35
            Would you be willing to open a ticket on trac.rephial.org and attach the savefile? Thanks!
            Just following up that I created the ticket.

            As an aside, I've decided I personally don't care for "no selling," as it creates more emphasis on gathering gold. With selling, whether you dive or don't dive you still end up having more than enough gold by the time you reach DL40. With no selling, that hasn't been the case, though I'm not yet past DL50. I get more excited about seeing a pile of adamantite than an unIDed potion or an ego slightly-too-heavy-for-me-to-currently-use weapon. Just my personal taste.

            Comment

            • PowerDiver
              Prophet
              • Mar 2008
              • 2782

              #36
              Originally posted by bulian
              I get more excited about seeing a pile of adamantite than an unIDed potion or an ego slightly-too-heavy-for-me-to-currently-use weapon.
              Are you complaining of being excited about a pile of money you can pick up that does not cost a slot?

              Is this your first game with no selling? Usually it takes 3 or 4 games to let go of the old habits and preconceptions. If you still dislike it after 4 games, please make sure that I know.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 8820

                #37
                For my part, I'm enjoying the hell out of no-selling. My inventory is full of actually useful things, since I only need to maintain maybe two slots for stuff I find while exploring. And I haven't experienced a shortage of money; several times I've bought useful stuff from the black market. Plus I don't feel obliged to return to town every time my backpack fills up.

                If anything, money is too available to no-selling players. I'm at 2200' right now and I have almost 200k gold. I think part of what's going on here is that with no-selling, you don't need to return to town anywhere near as often as you do with selling on, so you have fewer opportunities to drop cash on stuff. For example, I have yet to buy a stat potion this game, because I've only been to town...oh, five, six times since I started being able to afford them, and the BM has yet to stock ones I want.

                I should note I'm playing the nightlies here. One thing I've noticed is that C*W potions seem to be far more common now. I haven't bought a single one all game and yet I have 18 in my inventory.

                Comment

                • bulian
                  Adept
                  • Sep 2010
                  • 159

                  #38
                  Sorry if that came off as complaining - not my intent. Mages also aren't to my taste, but they're fine for other people. I haven't played much besides the last 3.2 comp, though if I play any more "no selling" games after the current comp I'll repost my thoughts.

                  a pile of money you can pick up that does not cost a slot?
                  I don't think this is a fair argument, as in selling games, I start worrying about slots significantly after I stop worrying about gold.

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2782

                    #39
                    Originally posted by bulian
                    Sorry if that came off as complaining - not my intent. Mages also aren't to my taste, but they're fine for other people. I haven't played much besides the last 3.2 comp, though if I play any more "no selling" games after the current comp I'll repost my thoughts.



                    I don't think this is a fair argument, as in selling games, I start worrying about slots significantly after I stop worrying about gold.
                    I thought you said you were complaining that money drops were exciting. Did I get that wrong?

                    I don't know if it counts if you play 3 no selling games spread out among 20. That might screw up the adjustment process. I've been pushing this hard, for years. I want to be able to say that no one who has given no_selling a fair shot has ever said it was a bad idea. If you are the first, I need to know, but only if you give it a fair shot.

                    Comment

                    • Mondkalb
                      Knight
                      • Apr 2007
                      • 891

                      #40
                      Originally posted by buzzkill
                      The bmp and prf being distributed with 3.2 aren't up to date.

                      Go to www.mediafire.com/buzzkill. You should be able to figure out the rest.

                      Yes, RePos has the same problem. Yes, I am working on fixing and filling in the holes in the RePos tileset.
                      Sorry, I can't figure out anything.
                      The files over there are even older than the 3.2.0 version of angband.
                      My Angband winners so far

                      My FAangband efforts so far

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2783

                        #41
                        Originally posted by Mondkalb
                        Sorry, I can't figure out anything.
                        The files over there are even older than the 3.2.0 version of angband.
                        OK, follow this specific link. This link is likely to change upon future updates, which is why I don't normally bother to post specific links. I wasn't trying to be hard on you.

                        I can assure you that the files contained therein are 'newer' than those currently distributed with Vanilla 3.2 standard, I checked both. They will solve the 'deep descent' problem, and also contain new tiles for a few monsters such as wolves.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Mondkalb
                          Knight
                          • Apr 2007
                          • 891

                          #42
                          Ah, thank you, I'll give it a try.
                          My Angband winners so far

                          My FAangband efforts so far

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                          • Mondkalb
                            Knight
                            • Apr 2007
                            • 891

                            #43
                            Oh well, cute little blink doggies and howling wolves. ^^
                            My Angband winners so far

                            My FAangband efforts so far

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                            • Mondkalb
                              Knight
                              • Apr 2007
                              • 891

                              #44
                              My char is currently clvl 50 down on dlvl 99 and I didn't see a single artifact cloak. Not even one.
                              I hope they haven't been wiped from the code. ^^

                              So there may be something wrong with the probability of artifact cloak generation.

                              Btw - the same for artifact daggers, haven't seen a single one of them either.
                              Last edited by Mondkalb; February 25, 2011, 17:56.
                              My Angband winners so far

                              My FAangband efforts so far

                              Comment

                              • sandtrap
                                Rookie
                                • Nov 2008
                                • 24

                                #45
                                artifact cloaks

                                I had a 3.2 winner that saw no artifact cloaks. Maybe once you get past a certain depth the cloaks won't generate

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