Angband 64 x 64 pixel tileset

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  • Shockbolt
    Knight
    • Jan 2011
    • 635

    #46
    Nice feedback for the tiles, thanks people, makes it worth the time invested for creating them!

    Question: What needs to be done for Angband to run with 64x64 pixel tiles so that I may test these new tiles in realtime? I understand that my new two wall system instead of the old one wall system will take some time to tweak, but I'm looking to test out the monsters, objects and other floor tiles etc.
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      #47
      The easy sub-optimal solution is to shrink them to 32x32 and sub them for the current 32x32 tileset.
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • takkaria
        Veteran
        • Apr 2007
        • 1951

        #48
        Originally posted by Shockbolt
        Nice feedback for the tiles, thanks people, makes it worth the time invested for creating them!

        Question: What needs to be done for Angband to run with 64x64 pixel tiles so that I may test these new tiles in realtime? I understand that my new two wall system instead of the old one wall system will take some time to tweak, but I'm looking to test out the monsters, objects and other floor tiles etc.
        It would be pretty easy to hack something together very quickly to allow this-- are you on Windows or OS X?
        takkaria whispers something about options. -more-

        Comment

        • Shockbolt
          Knight
          • Jan 2011
          • 635

          #49
          Originally posted by takkaria
          It would be pretty easy to hack something together very quickly to allow this-- are you on Windows or OS X?
          Win 7 64 bit to be specific
          http://www.rpgartkits.com/
          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

          Comment

          • Shockbolt
            Knight
            • Jan 2011
            • 635

            #50
            Here's a selection of object/npc tiles for use with both Angband and Tome, painted today:

            Last edited by Shockbolt; April 15, 2014, 19:39.
            http://www.rpgartkits.com/
            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

            Comment

            • andrewdoull
              Unangband maintainer
              • Apr 2007
              • 872

              #51
              Originally posted by takkaria
              I think 16 will work, but I could be wrong.

              I'll add this to my list of graphics improvements to make. (This will require 16 * 3 different tiles for a 'complete' tileset! 16 for orientation, 3 for lighting.)
              Have a look at the Unangband implementation and feel free to steal as much code as required.

              Andrew
              The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
              In UnAngband, the level dives you.
              ASCII Dreams: http://roguelikedeveloper.blogspot.com
              Unangband: http://unangband.blogspot.com

              Comment

              • Shockbolt
                Knight
                • Jan 2011
                • 635

                #52
                Idea for a bridge-type tilesystem, would add a whole new dimension to killing the balrog in Angband BTW, these are originally 64x64pixels, blown up here





                *gotta find this file before I can re-post it*
                Last edited by Shockbolt; April 15, 2014, 19:39.
                http://www.rpgartkits.com/
                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                Comment

                • Shockbolt
                  Knight
                  • Jan 2011
                  • 635

                  #53
                  Pillarsystem, to avoid the current squarish diagonal walk system in todays angband versions:

                  Again, originals are 64x64pixels, these previews are blown up:



                  *gotta find this file before I can re-post it*
                  Last edited by Shockbolt; April 15, 2014, 19:40.
                  http://www.rpgartkits.com/
                  Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                  Comment

                  • Shockbolt
                    Knight
                    • Jan 2011
                    • 635

                    #54
                    More pillartypes, and parts of them can be used as wall endings too:




                    *gotta find this file before I can re-post it*
                    Last edited by Shockbolt; April 16, 2011, 12:59.
                    http://www.rpgartkits.com/
                    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                    Comment

                    • Shockbolt
                      Knight
                      • Jan 2011
                      • 635

                      #55
                      Wall tile variations, and a few stairs:

                      Last edited by Shockbolt; April 15, 2014, 19:40.
                      http://www.rpgartkits.com/
                      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        #56
                        I have to say it again. These look *GREAT*. You're having way too much fun .
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Shockbolt
                          Knight
                          • Jan 2011
                          • 635

                          #57
                          Originally posted by buzzkill
                          I have to say it again. These look *GREAT*. You're having way too much fun .
                          Thanks buzzkill! Yeah, once You finish a tile, it's hard to stop, You just gotta paint one more, and then one more
                          http://www.rpgartkits.com/
                          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                          Comment

                          • RogerN
                            Swordsman
                            • Jul 2008
                            • 308

                            #58
                            I whipped up a quick-and-dirty tile picker. Caveats:
                            * Requires .Net Framework version 2
                            * Only supports the 32x32 David Gervais tiles
                            * Not extensively tested, so there's a small chance you'll muck up your pref files

                            Download Tile Picker

                            To install, extract the executable into your Angband folder. Click on an object's name to see its position in the tile map. Click on the tile map to see the corresponding object (if any). To assign a new tile to an object, drag the desired tile and drop it onto the object's name. You'll be asked if you want to save your changes when you exit the application.

                            Eventually I might have time for a less kludgy version which supports all the various tiles and stuff, but free time is not a luxury I have a lot of these days

                            Comment

                            • Shockbolt
                              Knight
                              • Jan 2011
                              • 635

                              #59
                              Originally posted by RogerN
                              I whipped up a quick-and-dirty tile picker. Caveats:
                              * Requires .Net Framework version 2
                              * Only supports the 32x32 David Gervais tiles
                              * Not extensively tested, so there's a small chance you'll muck up your pref files

                              Download Tile Picker

                              To install, extract the executable into your Angband folder. Click on an object's name to see its position in the tile map. Click on the tile map to see the corresponding object (if any). To assign a new tile to an object, drag the desired tile and drop it onto the object's name. You'll be asked if you want to save your changes when you exit the application.

                              Eventually I might have time for a less kludgy version which supports all the various tiles and stuff, but free time is not a luxury I have a lot of these days

                              Excellent! This will with no doubt save alot of time for when my tileset is ready. Regarding the tilesize of 64x64, I sis a search to see if I could find the codes that set the tilesize, in the latest angband version but with no luck. How do I go about changing the tilesize to 64x64 pixels?
                              http://www.rpgartkits.com/
                              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                              Comment

                              • Omnipact
                                Rookie
                                • Jun 2007
                                • 23

                                #60
                                Originally posted by takkaria
                                It would be pretty easy to hack something together very quickly to allow this-- are you on Windows or OS X?
                                The SDL version will take 64x64 tiles with just one extra line of code
                                (and some new pref files)

                                Comment

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