In init2, on line 1830, where the danger level of various attacks are calculated:
That means stun damage only counts for 133% normal damage but cut damage counts for 140% normal damage. Was cut supposed to be 6/5?
Code:
switch (method)
{
/*stun definitely most dangerous*/
case RBM_PUNCH:
case RBM_KICK:
case RBM_BUTT:
case RBM_CRUSH:
{
atk_dam *= 4;
atk_dam /= 3;
break;
}
/*cut*/
case RBM_CLAW:
case RBM_BITE:
{
atk_dam *= 7;
atk_dam /= 5;
break;
}
default:
{
break;
}
}

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