In init2, on line 1830, where the danger level of various attacks are calculated:
That means stun damage only counts for 133% normal damage but cut damage counts for 140% normal damage. Was cut supposed to be 6/5?
Code:
switch (method) { /*stun definitely most dangerous*/ case RBM_PUNCH: case RBM_KICK: case RBM_BUTT: case RBM_CRUSH: { atk_dam *= 4; atk_dam /= 3; break; } /*cut*/ case RBM_CLAW: case RBM_BITE: { atk_dam *= 7; atk_dam /= 5; break; } default: { break; } }
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