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  • Taha
    Adept
    • Jun 2009
    • 128

    #46
    Originally posted by takkaria
    Nightly build 'afbda2b44' should fix this when it's out. Cheers for the report.
    That fixed the startup, appreciate the quick response.

    Having an issue with priest attacks not working. Added a ticket for this. http://trac.rephial.org/ticket/1210

    As a more minor issue, p for "pray" doesn't do anything for a priest or ranger. m works as normal for both. Is this an intentional change, or a possible keymap issue?
    ________
    Emili_
    Last edited by Taha; August 14, 2011, 14:52.

    Comment

    • d_m
      Angband Devteam member
      • Aug 2008
      • 1516

      #47
      Originally posted by Magnate
      (It would be very helpful if monster.txt could end up with one colour completely unused - preferably a purple-ish one - so that this option can be toggled without clashing with anything.)
      I'll try to make sure this happens.
      linux->xterm->screen->pmacs

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 3964

        #48
        Originally posted by Timo Pietilä
        Small bugs:

        Most jewelry with PVAL show that immediately on sight, ring of escape doesn't, and it can't be identified.
        More of the same sort. When you enter the dungeon you briefly see every monster in detection range without detecting.

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2777

          #49
          Originally posted by Taha
          As a more minor issue, p for "pray" doesn't do anything for a priest or ranger. m works as normal for both. Is this an intentional change, or a possible keymap issue?
          I believe this is ancient behavior. I.e. neither change nor keymap issue.

          Comment

          • Taha
            Adept
            • Jun 2009
            • 128

            #50
            Originally posted by PowerDiver
            I believe this is ancient behavior. I.e. neither change nor keymap issue.
            Haven't played since August (on the latest nightly from the time), but looking at that character, all my priest book autoinscriptions were @p1, etc, and the quick fire macros are p1e and so on. It is definitely a change within the last few months.
            So my question - is it intentional or a bug, and will it be changed back?
            ________
            Hot_Wet_Desire cam
            Last edited by Taha; August 14, 2011, 14:53.

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 4916

              #51
              Originally posted by Timo Pietilä
              More of the same sort. When you enter the dungeon you briefly see every monster in detection range without detecting.
              The pval bug is #1208, but I'm not sure about the detection thing. I can't reproduce that yet.
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 3964

                #52
                Originally posted by Magnate
                The pval bug is #1208, but I'm not sure about the detection thing. I can't reproduce that yet.
                It seems to be a bit random. I got it for a while, but now I don't get it. It happened in entering new level into dark room by stairs, otherwise wouldn't react but it happened to have several monsters not detectable by ESP, and I saw them before I managed to do anything.

                I'm not even sure if game stopped at that point (IE it did immediately disappear without me doing anything, not even pressing any key).

                Might have something to do with the fact that I was playing from USB-stick and disk operations are quite slow with it, and game saves each time you enter new level.

                Comment

                • Ycombinator
                  Adept
                  • Apr 2010
                  • 153

                  #53
                  Do new vaults include more OoD monsters, or is it the RNG playing tricks with me? I've met Pazuzu at dlvl 42, which is 40 levels OoD, and then Gothmog at dlvl 61, which is "just" 34 levels OoD. I can't remember anything like that before.

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 3964

                    #54
                    Originally posted by Ycombinator
                    Do new vaults include more OoD monsters, or is it the RNG playing tricks with me? I've met Pazuzu at dlvl 42, which is 40 levels OoD, and then Gothmog at dlvl 61, which is "just" 34 levels OoD. I can't remember anything like that before.
                    That's standard greater vault "8" spot. Monster 40dlvl OoD and excellent item 20dlvl OoD (though I'm not sure if that excellent is excellent any more).

                    Comment

                    • fizzix
                      Prophet
                      • Aug 2009
                      • 2969

                      #55
                      Originally posted by Ycombinator
                      Do new vaults include more OoD monsters, or is it the RNG playing tricks with me? I've met Pazuzu at dlvl 42, which is 40 levels OoD, and then Gothmog at dlvl 61, which is "just" 34 levels OoD. I can't remember anything like that before.
                      Timo's got it right. These encounters are more common now. It used to be that you couldn't find any 40 lvl OoD monsters except in GVs. They appear in medium vaults now. (but not in lesser vaults)

                      It is supposed to add some more interest to levels, so it'd be nice to see if they have.

                      Comment

                      • Ycombinator
                        Adept
                        • Apr 2010
                        • 153

                        #56
                        Originally posted by fizzix
                        It is supposed to add some more interest to levels, so it'd be nice to see if they have.
                        I have to say that mission is accomplished :-)

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 3964

                          #57
                          Originally posted by Ycombinator
                          I have to say that mission is accomplished :-)
                          Agreed. I find them quite interesting. I have also cleared few undead pits with my warrior because they had items I didn't recognize. So that part is also successful.

                          Comment

                          • Magnate
                            Angband Devteam member
                            • May 2007
                            • 4916

                            #58
                            Originally posted by Timo Pietilä
                            Agreed. I find them quite interesting. I have also cleared few undead pits with my warrior because they had items I didn't recognize. So that part is also successful.
                            Hopefully this is beginning to turn the tide back against the "too easy" problem as well - more OOD monsters (balanced with rewards) seems like a good move in that direction.
                            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                            Comment

                            • ewert
                              Knight
                              • Jul 2009
                              • 718

                              #59
                              My last game, even though it was an amazingly powerful warrior, didn't feel like he had too many "press ctrl-dir to clear that dragon pit" cases. Actually I think only like 3 or 4 dragon pits at all happened. Lots more interesting things like GVs, also had to *destruct* a few times trying to clear undead pits for items and landing in deep doodoo. =P Also, now this is iVanilla related, but hunting the last uniques due to instant level feeling feedback was oh so much less boring. =)

                              Comment

                              • Magnate
                                Angband Devteam member
                                • May 2007
                                • 4916

                                #60
                                Originally posted by ewert
                                My last game, even though it was an amazingly powerful warrior, didn't feel like he had too many "press ctrl-dir to clear that dragon pit" cases. Actually I think only like 3 or 4 dragon pits at all happened. Lots more interesting things like GVs, also had to *destruct* a few times trying to clear undead pits for items and landing in deep doodoo. =P Also, now this is iVanilla related, but hunting the last uniques due to instant level feeling feedback was oh so much less boring. =)
                                Can you describe the changes to level feelings in iVanilla? Is it just that they're instant, or have the contributions changed? After all, it's only OOD monsters that contribute to the level feeling, so by the time you're unique-hunting at dl98 they're all in-depth, and wouldn't show up in the feeling at all ...
                                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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