I think people may be underestimating the difficulty of tuning any kind of drops to that sort of granularity. Personally I am stunned that fizzix's figures show randart drop numbers to be within 15% of standarts. I suspect that before the last change the error was in the region of 50% (the other way), and before that probably also somewhere between 25-50%. That's a swing of roughly 100% with each change.
I do plan on using the stats to improve balance in various areas, but I'm not going to lose any sleep over whether a statistically average randart game produces ten more or ten fewer artifacts than a standart game. There are way too many more important things to think about (like what the artifacts are actually like, and whether egos and consumables are dropping in roughly the correct relative amounts etc.).
I do plan on using the stats to improve balance in various areas, but I'm not going to lose any sleep over whether a statistically average randart game produces ten more or ten fewer artifacts than a standart game. There are way too many more important things to think about (like what the artifacts are actually like, and whether egos and consumables are dropping in roughly the correct relative amounts etc.).
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