Okay talking probabilities and statistics in a foreign language gets hard, but I think we are talking slightly different here.
If we have 20 base types, of which all have 1 artifact, and game creates x number of each base type (approximately), then compare to 20 base types of which 10 have two artifacts ... I think need to check up on the artifact creation code, if it is like I recall: "item good, check for artifact chance, pass, check to see if available artifact, check to pass artifact creation roll", then there would definitely be a noticeable difference in the 10x2 case versus 20x1. Since the x2 creates no extra chance for artifact creation until an artifact of that base type has been created, but the "blank" base types halve artifact creation chance from the get-go ...
Depends on code, that is what I am saying. If the code is like I recall, then a quickie thought process about the probabilities gives me a result of "yes it could make a noticeable difference".
If we have 20 base types, of which all have 1 artifact, and game creates x number of each base type (approximately), then compare to 20 base types of which 10 have two artifacts ... I think need to check up on the artifact creation code, if it is like I recall: "item good, check for artifact chance, pass, check to see if available artifact, check to pass artifact creation roll", then there would definitely be a noticeable difference in the 10x2 case versus 20x1. Since the x2 creates no extra chance for artifact creation until an artifact of that base type has been created, but the "blank" base types halve artifact creation chance from the get-go ...
Depends on code, that is what I am saying. If the code is like I recall, then a quickie thought process about the probabilities gives me a result of "yes it could make a noticeable difference".
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