Rant, not for sensitive souls.
Seriously,
\biteme\angband-3.1.1-src\src>grep distribute_ *
attack.c: distribute_charges(o_ptr, i_ptr, 1);
store.c: distribute_charges(o_ptr, &picked_item, amt);
store.c: distribute_charges(o_ptr, &sold_item, amt);
store.c: distribute_charges(o_ptr, &dropped_item, amt);
I've actually spent 12 minutes agonizing that I was going mad, or that zip does not work or my filesystem just went bonkers, or maybe its all just an illusion. Sigh...
\biteme\angband-3.1.1-src\src>grep --recursive distribute_ *
attack.c: distribute_charges(o_ptr, i_ptr, 1);
monster/melee1.c: distribute_charges(o_ptr, i_ptr, 1);
object/obj-util.c: * too. We split off the same amount as distribute_charges.
object/obj-util.c: distribute_charges(o_ptr, i_ptr, amt);
object/obj-util.c:void distribute_charges(object_type *o_ptr, object_type *q_ptr, int amt)
object/object.h:void distribute_charges(object_type *o_ptr, object_type *q_ptr, int amt);
store.c: distribute_charges(o_ptr, &picked_item, amt);
store.c: distribute_charges(o_ptr, &sold_item, amt);
store.c: distribute_charges(o_ptr, &dropped_item, amt);
I am back to Hellband, I feel like Leon for some bizarre reason ;]
And I noticed that hellband is missing distribute_charges, so I was trying to find it... Why make life for maintainers so hard ?? Really...
That's just the tip of the iceberg of course.
I dont think the current crop of the cream appreciates how my variants (others?) leech of Vanilla, I cant do that when the codebase keeps changing drastically.
Cheers,
T.
Seriously,
\biteme\angband-3.1.1-src\src>grep distribute_ *
attack.c: distribute_charges(o_ptr, i_ptr, 1);
store.c: distribute_charges(o_ptr, &picked_item, amt);
store.c: distribute_charges(o_ptr, &sold_item, amt);
store.c: distribute_charges(o_ptr, &dropped_item, amt);
I've actually spent 12 minutes agonizing that I was going mad, or that zip does not work or my filesystem just went bonkers, or maybe its all just an illusion. Sigh...
\biteme\angband-3.1.1-src\src>grep --recursive distribute_ *
attack.c: distribute_charges(o_ptr, i_ptr, 1);
monster/melee1.c: distribute_charges(o_ptr, i_ptr, 1);
object/obj-util.c: * too. We split off the same amount as distribute_charges.
object/obj-util.c: distribute_charges(o_ptr, i_ptr, amt);
object/obj-util.c:void distribute_charges(object_type *o_ptr, object_type *q_ptr, int amt)
object/object.h:void distribute_charges(object_type *o_ptr, object_type *q_ptr, int amt);
store.c: distribute_charges(o_ptr, &picked_item, amt);
store.c: distribute_charges(o_ptr, &sold_item, amt);
store.c: distribute_charges(o_ptr, &dropped_item, amt);
I am back to Hellband, I feel like Leon for some bizarre reason ;]
And I noticed that hellband is missing distribute_charges, so I was trying to find it... Why make life for maintainers so hard ?? Really...
That's just the tip of the iceberg of course.
I dont think the current crop of the cream appreciates how my variants (others?) leech of Vanilla, I cant do that when the codebase keeps changing drastically.
Cheers,
T.
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