Wizard mode monster placement / knowledge

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    Wizard mode monster placement / knowledge

    I'm trying to test whether Reveal Monsters reveals mimics (https://bugs.debian.org/cgi-bin/bugr...cgi?bug=781749). But in wizard mode I can only create a monster next to me, and then it stays visible on my map even when I move round the corner. So either I need to be able to specify that the monster should be generated not next to me, or I need to be able to forget what I know about the level. Anyone have any views on which would be easier or more desirable? I'm happy to write a patch to test it ...

    Oh, and if anyone knows the answer to my question, do tell!
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9648

    #2
    It doesn't detect monsters - unrevealed mimics are specifically excluded from any monster detection.

    As for your issue, I tend to deal with that sort of situation by running in gdb and setting a break on creation of a mimic.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Ah, then this isn't a bug at all, it's WAD! Thanks.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9648

        #4
        Originally posted by Magnate
        Ah, then this isn't a bug at all, it's WAD! Thanks.
        I would have answered better if I'd actually read the bug you linked
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        Working...
        😀
        😂
        🥰
        😘
        🤢
        😎
        😞
        😡
        👍
        👎