For the user option in Vanilla to color "torch-lit" grids, is the intent to only do that for grids lit up by the player's light source or for anything that's lit up and doesn't have light coming from the intrinsic glow of a room? From what I see in the code, it looks like the current behavior is the latter.
I'm trying to tweak the lighting model (in cave-view.c) so light/unlight from players, monsters, and bright terrain doesn't propagate through walls without breaking the visuals (in cave-map.c), including the "torch-lit" effect.
I'm trying to tweak the lighting model (in cave-view.c) so light/unlight from players, monsters, and bright terrain doesn't propagate through walls without breaking the visuals (in cave-map.c), including the "torch-lit" effect.
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