Comp 224

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  • Gwarl
    Administrator
    • Jan 2017
    • 1025

    Comp 224

    Continuing in the vein of playing classic builds to see how 4.2.0 has changed them, Comp 224 is a Gnome Mage.
  • bron
    Knight
    • May 2008
    • 515

    #2
    Gwarl - I'm playing my comp character on Angband live, and I note that when I cast Mana Channel a second time, I do not get the expected "Your mind feels even faster!" message. Does angband.live have an old version of player_timed.txt, or something? Can this be updated?

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9634

      #3
      Originally posted by bron
      Gwarl - I'm playing my comp character on Angband live, and I note that when I cast Mana Channel a second time, I do not get the expected "Your mind feels even faster!" message. Does angband.live have an old version of player_timed.txt, or something? Can this be updated?
      angband.live should have exactly the same as any other version - I updated it using Gwarl's update button, which just pulls the code from Github.

      The thing you're seeing is because the fastcasting effect from Mana Channel just doesn't have an "even faster" message. You can see this in player_timed.txt - FASTCAST doesn't have any on-increase message.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Gwarl
        Administrator
        • Jan 2017
        • 1025

        #4
        The 4.2.0 on angband.live was a fresh copy taken from github on the day of the release. I'll take a look at some point though.

        Comment

        • Gwarl
          Administrator
          • Jan 2017
          • 1025

          #5
          Originally posted by Nick
          angband.live should have exactly the same as any other version - I updated it using Gwarl's update button, which just pulls the code from Github.
          Your update button acts on version 'nightly', 4.2.0 is beyond its jurisdiction.

          But it seems all is well which is well.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9634

            #6
            Originally posted by Gwarl
            Your update button acts on version 'nightly', 4.2.0 is beyond its jurisdiction.
            Oh yes, true. But the other stuff I said was right
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • bron
              Knight
              • May 2008
              • 515

              #7
              Originally posted by Nick
              the fastcasting effect from Mana Channel just doesn't have an "even faster" message.
              Well, I feel stupid. *I* changed this (i.e. adding the on-increase message to player_timed.txt) in my copy of one of the nightlies a while back, and somehow convinced myself it was part of the main-line release.

              So ... consider it a feature enhancement request.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9634

                #8
                Originally posted by bron
                Well, I feel stupid. *I* changed this (i.e. adding the on-increase message to player_timed.txt) in my copy of one of the nightlies a while back, and somehow convinced myself it was part of the main-line release.

                So ... consider it a feature enhancement request.
                My apologies for not keeping up
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2629

                  #9
                  So hmm... I'm charging a staff of sleep monsters to about 20 charges for 5 SPs. ... and then I'm tapping it for around 60 SPs... I'm going to suggest there might be a problem with mages in their current form. More generally there might be a problem with recharge which is super reliable.

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    #10
                    Originally posted by wobbly
                    So hmm... I'm charging a staff of sleep monsters to about 20 charges for 5 SPs. ... and then I'm tapping it for around 60 SPs... I'm going to suggest there might be a problem with mages in their current form. More generally there might be a problem with recharge which is super reliable.
                    Just after reading your post, my comp @ blows up three wands in a row trying to recharge. I think I'll have to blame it all on you, wobbly.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • bron
                      Knight
                      • May 2008
                      • 515

                      #11
                      I agree that Recharge is too reliable. I think it should probably have increasing chances to backfire depending on the level of the wand/staff. But at the very least, Tap should have a high chance ( (100 - CL)% ? something like that) of destroying the item.

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        #12
                        Originally posted by bron
                        I agree that Recharge is too reliable. I think it should probably have increasing chances to backfire depending on the level of the wand/staff. But at the very least, Tap should have a high chance ( (100 - CL)% ? something like that) of destroying the item.
                        I wonder if the fact that it is a gnome mage is skewing the results given their extremely high device skills? What are the results for a human mage, the baseline middle ground?
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • wobbly
                          Prophet
                          • May 2012
                          • 2629

                          #13
                          Another spell that might be too reliable is dimension door. Also worth looking at is that you can DD into vaults by aiming next to them & missing.

                          Comment

                          • dionysian
                            Apprentice
                            • Apr 2007
                            • 77

                            #14
                            I haven't played Angband in years, and had a fun time with my gnome mages over the past week. The new version took some getting used to, but I think I learned to appreciate the direction that the game is taking. Some of the more tedious activities have been jettisoned without throwing off balance or feel.

                            I was a bit skeptical about the lack of selling items to the shops, but quickly realized that it liberated me to spend more of my energy exploring dungeons, hunting monsters, and searching for rare items that I actually wanted to use myself.

                            The identification system has taken a bit longer to adjust to... I'm still not sure if it improves game play, though maybe it does make sense thematically. The only way to identify scrolls and potions seems to be try reading/quaffing, which can be dangerous, or giving them to shopkeepers and buying them back if they're worthwhile, which can be expensive. I'm getting used to it, though.

                            Anyway, I should be fully recovered from the devastating loss of my most recent gnome by the time the next comp is announced. Looking forward to it!
                            Oh, Mr. Speaker, I had underestimated the tenderness of the feelings of the members opposite.
                            --Barney Frank

                            Comment

                            • Thraalbee
                              Knight
                              • Sep 2010
                              • 707

                              #15
                              Originally posted by wobbly
                              Another spell that might be too reliable is dimension door. Also worth looking at is that you can DD into vaults by aiming next to them & missing.
                              Yes, not difficult. Useful but I think it is too good.

                              Comment

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