Comp 216

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  • Gwarl
    Administrator
    • Jan 2017
    • 1025

    Comp 216

    Competition 216 is a free-for-all for the angband feature/magic branch (check out the thread on the main Vanilla board for downloads). Whoever kills Morgoth in fewest turns wins.
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #2
    Maybe make a notation on the Competition description that there is no starting save file even though the page has a download starting save file link.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • bron
      Knight
      • May 2008
      • 515

      #3
      Originally posted by Gwarl
      Whoever kills Morgoth in fewest turns wins.
      Since Estie has already posted a time that is faster than I have ever achieved in all my years of playing, I gotta say I'm not encouraged by my chances :-)

      I note that the experience-needed-to-advance-a-level multiplier seems to only apply to the character's race, and NOT its class (i.e. the multiplier is not affected by the choice of class)? Is that a bug or a feature ?

      Comment

      • Gwarl
        Administrator
        • Jan 2017
        • 1025

        #4
        Feature I believe; all the new classes are experimental and need balancing. One of them might be OP.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9634

          #5
          Originally posted by bron
          I note that the experience-needed-to-advance-a-level multiplier seems to only apply to the character's race, and NOT its class (i.e. the multiplier is not affected by the choice of class)? Is that a bug or a feature ?
          Aha, someone has noticed

          I have never been a fan of XP penalties; I don't feel that there's really a need to balance races and classes against each other. So when it comes time to redo races, I'm inclined to remove XP penalties from there too.

          Opinions, as always, welcome.

          PS: Also, what Gwarl said - I strongly suspect blackguards are currently quite OP.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2629

            #6
            So more comments on fox form. The possibility of fox form as a stealth form is interesting but completely dependant on it working in melee. Having to drop out of fox form constantly (no pick up, no detect) is managable if you're not actually using your mana, if you're not also changing for combat. Just avoiding fights isn't realistic. A snake in a corridor, bang 2 more mana.. Effectiveness is very dependant on weapon damage. Seems the opposite of how a shapechanger should be. It's one thing for weapon damage to count, part of the equipment merge thing, another for the design to exasperate the problem. An extra blow and minus damage - that makes the weapon matter more.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              Originally posted by Nick
              Aha, someone has noticed

              I have never been a fan of XP penalties; I don't feel that there's really a need to balance races and classes against each other. So when it comes time to redo races, I'm inclined to remove XP penalties from there too.

              Opinions, as always, welcome.
              Strong agreement. Even if races/classes needed to be balanced against each other, XP penalties are not the way to do it.

              XP penalties were an attempt to ensure that in a tabletop party-based game, each character would be able to contribute roughly a similar amount even though one hit things with swords and one harnessed cosmic powers. They were a flop even then. They don't belong in a singleplayer game.

              Comment

              • bron
                Knight
                • May 2008
                • 515

                #8
                XP penalties
                I admit I haven't really thought this through, but I don't agree. The XP penalties make it harder/slower for the powerful race/class characters to advance (e.g. a High Elf mage vs. a Human warrior). This means that in the exact sort of situation we are in with the competition, you have to consider the trade-offs. A level-46 High Elf Mage with zero-fail Mass Banishment is basically unstoppable, but if getting to that point takes you too many turns, you lose.

                I also admit that the lesson being taught by the current situation on the competition ladder is "find a *thanc artifact on level one", rather than anything to do with race, class, or XP penalties :-)

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9634

                  #9
                  Originally posted by bron
                  I admit I haven't really thought this through, but I don't agree. The XP penalties make it harder/slower for the powerful race/class characters to advance (e.g. a High Elf mage vs. a Human warrior). This means that in the exact sort of situation we are in with the competition, you have to consider the trade-offs. A level-46 High Elf Mage with zero-fail Mass Banishment is basically unstoppable, but if getting to that point takes you too many turns, you lose.
                  I don't think this competition should be taken as a template - in a more normal competition, we would have fixed race and class and the question wouldn't arise.

                  Originally posted by bron
                  I also admit that the lesson being taught by the current situation on the competition ladder is "find a *thanc artifact on level one", rather than anything to do with race, class, or XP penalties :-)
                  That is a good point. Re-work of artifacts will have to consider that...
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Gwarl
                    Administrator
                    • Jan 2017
                    • 1025

                    #10
                    These turncounts are insane!

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #11
                      Wow. So are the HP on the winners. 684HP, and that is after killing M for CL 38.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #12
                        The comp wins are getting into epic territory, previously seen only in Cliff Stamp's NPP win (small levels, randarts.)

                        Wow. It just may mean the new branch needs rebalancing...

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          #13
                          Originally posted by Pete Mack
                          Wow. It just may mean the new branch needs rebalancing...
                          I'm putting it down to that, plus current randarts are OP, plus connected stairs, plus play with all runes/flavors known - have I missed anything?

                          The other thing to remember is that there are two main parts to the plan for 4.2, and the other one is a redo of the monster list
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #14
                            Given that it's almost time for the Tour de France...

                            These "Lance Armstrong" turncounts are outrageous. Is this something that WADA needs to look into?
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Gwarl
                              Administrator
                              • Jan 2017
                              • 1025

                              #15
                              At this point I don't think the feature branch is to blame for any of this, and not even the randarts. As I understand it new rogue probably isn't even as strong as standard rogue (although the lack of exp penalty might be an advantage).

                              At this point I believe we have to blame the players

                              Comment

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