When I have unidentified staves, and read a scroll of identify, it says that I don't have any unidentified items?
Comp 205
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What's needed is to just handle SIGHUP, and now that I think of it, this seems the only signal worth handling, which is ironic, considering that it's the only one that is being ignored right nowComment
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Hm, well I'm not sure? I first tried to sell a robe {??} and the 2 wouldn't accept it so I assumed you just couldn't sell equipables, then I tried a ring {tried, ??} and it was accepted but there is no message telling you what it was and it may not appear in the shop for you see.
Edit: Restore mana is super common, I have 15 already compared to 2 Healing, 1 *Healing* and 1 Vigor.
There's a typo in the wand of stun monster description.
Is there a different method of preventing yourself from getting 99 books from picking them all the time? I tried squelching them but stepping over them still picks them up.
Monster pathfinding seems to get caught up on passable rubble, just had a berserker run up to it and stay there until I moved down a hallway into (what would be) view of it, then it came through.
Terrain outside of vision not updating is fine when it's monsters opening doors and such, but it's a little strange when it's something you're doing such as firing stone to mud, earthquakes or destruction - the player knows the terrain changed but the game doesn't update it for you, the old black spaces was better in this regard. There are also situations where a monster will clearly pass through a door (viewable through ESP) but this won't be updated for you.
Big bug: game crashed on performing a html dump ("failed to find feature 0"), though it did succeed in doing it.
Rohirrim displays as (+0,+0) [50,+15] <+2>, is this as intended?Last edited by clouded; May 16, 2017, 20:35.Comment
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Hm, well I'm not sure? I first tried to sell a robe {??} and the 2 wouldn't accept it so I assumed you just couldn't sell equipables, then I tried a ring {tried, ??} and it was accepted but there is no message telling you what it was and it may not appear in the shop for you see.
OK
Terrain outside of vision not updating is fine when it's monsters opening doors and such, but it's a little strange when it's something you're doing such as firing stone to mud, earthquakes or destruction - the player knows the terrain changed but the game doesn't update it for you, the old black spaces was better in this regard. There are also situations where a monster will clearly pass through a door (viewable through ESP) but this won't be updated for you.
NoOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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More on terrain: if you detect items and then destruct, for example in a vault then the (now gone) items are stuck on the screen until you get into view, also blocking mapping from updating things correctly.
Monster bands can spawn behind walls, I had Radagast at the edge of a vault and a bunch of maia outside of it, not sure if it matters or not.Comment
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So a couple of comments about breath changes. Vortexes barely tickle now. Also means their chance of gear recking is lower. I guess it's up to your point of view whether that's good or bad. You can now survive a double dose of unresisted breath from winged horrors as long as it's at range. Perhaps this is ok? It depends, from my point of view that's ok if they're brought in earlier so they become scary again. Otherwise, I simply had no problem dealing with one by the time it showed up & I've been diving quite fast.Comment
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Build 8fa9496 will let you inscribe things with !g to avoid auto-picking up any matching items from the floor. It should be out soonish, when the autobuilder picks up the changes.takkaria whispers something about options. -more-Comment
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A few observations from the comp.
I think the new nightlies are playing as expected, for the most part.
A couple issues with pathing still remain, e.g., the previously reported "passable rubble" problem. Sometimes, I also noticed hounds not following @ into a room or not being able to find @, even though they got close. It couldn't have been a stealth issue, as @ had bad stealth most of the game and was aggravating with Deathwreaker in the late game.
Breath damage remains mostly nerfed due to the cone-breath/decreasing damage with distance, but this seems fine to me, especially when you are planning a major monster rebalancing in future versions.
Some minor bugs, e.g., with remove curse stave not id-by-use if there is no cursed item, even though message is given. I also had a "duh" moment when I kept trying to id a wand and nothing I tried would work. Finally, I remembered to point it at a door and learned the worthless door destruction rune.
The game did crash twice, but I could never duplicate the conditions, and as it was a comp, I didn't want to waste the turncount trying.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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