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  • Philip
    Knight
    • Jul 2009
    • 909

    #16
    So, just out of curiosity, if I wear an amulet of teleportation am I supposed to just commit suicide? Also, when you step into a non-existent shop the game crashes. Also, the game has squelched two scroll of Remove Curse while I am wearing a cursed item. This is not how squelch should work.
    EDIT: Just figured how curses work. Also, I hate everything.

    Comment

    • t4nk
      Swordsman
      • May 2016
      • 336

      #17
      Nah, just keep trying to remove it (and it will be teleporting you in the process, which can actually be pretty useful before you get some staffs of teleportation).
      I didn't notice any nonexistent shops... what are they?

      One thing that is not obvious and important is that you can restore drained stats/exp in home (press 'R'). It costs 10000 gold.

      Comment

      • Philip
        Knight
        • Jul 2009
        • 909

        #18
        Ooh, restores are convenient. I suppose there's a manual with this stuff. I'm pretty lazy though.

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2820

          #19
          Originally posted by Philip
          So, just out of curiosity, if I wear an amulet of teleportation am I supposed to just commit suicide? Also, when you step into a non-existent shop the game crashes. Also, the game has squelched two scroll of Remove Curse while I am wearing a cursed item. This is not how squelch should work.
          EDIT: Just figured how curses work. Also, I hate everything.
          Normal remove curse only removes the light curse, not the heavy curse. You need *REMOVE CURSE* to fully uncurse the seriously cursed items. So if the item says "singly cursed" a simple remove curse won't help. The other possible explanation is that you disabled the unsquelch_useful_flavors option.

          The amulet of teleportation is the most unbalancing change I made in the player's favor. I was trying to make sticky curse interesting, didn't quite get that right.

          Sorry about the crash, but what is a non-existent shop? I have no idea what change I might have made that would be relevant to this.

          Comment

          • Philip
            Knight
            • Jul 2009
            • 909

            #20
            I don't actually think it's your fault. I distinctly remember old V also not liking attempting to enter a shop when you're nowhere near it. It was me trying to enter '5' while bouncing around, and it teleported me before processing my move. Also can happen with word of recall.

            Comment

            • Philip
              Knight
              • Jul 2009
              • 909

              #21
              Died, and now I can't find my dump. I've checked every file in /lib.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #22
                Originally posted by Philip
                Died, and now I can't find my dump. I've checked every file in /lib.
                Dumps go into ~/.angband/Angband. Don't ask me why. Just another thing I left alone.

                Comment

                • Philip
                  Knight
                  • Jul 2009
                  • 909

                  #23
                  Thanks.

                  Anyway, probably going to be giving the competition another shot tomorrow or the day after. Not really fond of Paladins personally, much prefer Priests. Gonna try one of those and a Mage after the comp, to see what you've done with spells.

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    #24
                    Originally posted by t4nk
                    I didn't notice any nonexistent shops... what are they?
                    I suppose that refers to pressing "_" when you're not standing on a shop tile.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • Philip
                      Knight
                      • Jul 2009
                      • 909

                      #25
                      Well, not only pressing that, but also walking towards a shop and being teleported before you enter it. It parses that similarly, and is far more likely to happen.

                      Comment

                      • PowerDiver
                        Prophet
                        • Mar 2008
                        • 2820

                        #26
                        Originally posted by Philip
                        Well, not only pressing that, but also walking towards a shop and being teleported before you enter it. It parses that similarly, and is far more likely to happen.
                        That explains why I never saw the bug. I test all jewelry in the dungeon, and doubt I have ever wielded a teleport item in town.

                        Comment

                        • the Invisible Stalker
                          Adept
                          • Jul 2009
                          • 164

                          #27
                          No luck in compiling this. The error was
                          In file included from main-x11.c:107:
                          In file included from /usr/X11/include/X11/Xlib.h:38:
                          /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/usr/include/sys/types.h:92:23: error:
                          cannot combine with previous 'int' declaration specifier
                          typedef unsigned int uint; /* Sys V compatibility */
                          ^
                          main-x11.c:99:23: note: expanded from macro 'uint'
                          #define uint unsigned int
                          ^
                          1 error generated.
                          As you may have guessed, this is on OS X. More precisely,
                          uname -a
                          Darwin pintsize.local 16.3.0 Darwin Kernel Version 16.3.0: Thu Nov 17 20:23:58 PST 2016; root:xnu-3789.31.2~1/RELEASE_X86_64 x86_64
                          Not sure if this is a Mac thing, a clang thing, or an interaction between the two.

                          Comment

                          • debo
                            Veteran
                            • Oct 2011
                            • 2402

                            #28
                            I would disable the x11 build and just do GCU.
                            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2629

                              #29
                              I get this when trying to open the save:

                              Assertion failed!

                              Program: ...\angband.exe
                              File:save.c, Line 1163

                              Expression: ch==blockname[i]

                              Windows 7

                              Comment

                              • PowerDiver
                                Prophet
                                • Mar 2008
                                • 2820

                                #30
                                Originally posted by wobbly
                                I get this when trying to open the save:

                                Assertion failed!

                                Program: ...\angband.exe
                                File:save.c, Line 1163

                                Expression: ch==blockname[i]

                                Windows 7
                                Did you unzip the savefile?

                                Can you start a new game with no savefile, save, and then load the initial save?

                                Comment

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