Comp 198

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  • debo
    Veteran
    • Oct 2011
    • 2402

    Comp 198

    Comp 198 is up. It's an Eddieband Dwarf Paladin.

    16 days is a bit tight for a comp of this magnitude, but we want to wrap it up in time to open our Sil-mas presents. We can always run another one in the new year.

    Check it out, and use the threads that PowerDiver has helpfully started (linked in the comp description) to ask questions / discuss things you like and dislike.
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
  • bron
    Knight
    • May 2008
    • 515

    #2
    I'm coming a little late to this comp (real life has been a bit hectic). I've downloaded the source and compiled it, and can run the game. But when I try to use the competition savefile, I get the error:

    Error (Savefile is from the future) reading 80.75.3 savefile.

    My *guess* would be that the savefile was created from the Windows version t4nk made (?), and that this has a different version than the source download (?). Has anyone else had this problem ?

    Comment

    • t4nk
      Swordsman
      • May 2016
      • 336

      #3
      Originally posted by bron
      Error (Savefile is from the future) reading 80.75.3 savefile.
      debo zipped the savefile, just unzip it.

      Comment

      • debo
        Veteran
        • Oct 2011
        • 2402

        #4
        Savefiles from this era are like 7mb of stuff that deflate 99% when you zip
        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2820

          #5
          I'd like to suggest a change to the comp scoring.

          The standard comp comparisons are based upon exponentially increasing experience. In 3.a, experience gains generally drop with time. Comparing non-winners, something like exp^2/turns would probably make more sense than exp/turns. I'm not sure that's strong enough, but at least it has a chance that people won't prefer their DL30 char to their DL60 char. Another option might be exp / (turns + 250000). This only just occurred to me, so I have no idea what makes more sense.

          E.g., t4nk has both DL42 and DL71 currently listed on the comp page, and using exp/turns the DL42 scores higher.

          Comment

          • debo
            Veteran
            • Oct 2011
            • 2402

            #6
            Any scoring change that isn't a direct comparison of a quantity that shows up in a chardump is probably going to require some work from pav. I can't actually do anything beyond setting the basic parameters (comp description, deadlines, savefiles) -- the scoring is always set by a quick email exchange with pav.

            I think what this means is that someone should really just win and save us all the trouble of thinking about this
            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #7
              Also: hi everyone. Why aren't you playing this, you really should be, it's pretty neat.
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • Philip
                Knight
                • Jul 2009
                • 909

                #8
                Finally got around to downloading Eddieband. Then got around to downloading savefile. Downloaded as 40.0 KB. unzip seems to think it's an image of size 6.5 MB, which is about the order of magnitude of the game itself. When I cat the file it unzips to, it throws up nonsense.

                Comment

                • bron
                  Knight
                  • May 2008
                  • 515

                  #9
                  Originally posted by t4nk
                  debo zipped the savefile, just unzip it.
                  Ah, so the answer to my question is: "You're an idiot who didn't bother to read the instructions." Yes, that makes perfect sense.

                  Everything seems to be working now. Thanks!

                  Comment

                  • Philip
                    Knight
                    • Jul 2009
                    • 909

                    #10
                    Oh, so apparently the patently ridiculous size is intentional. Now, why does Linux thing it's a picture? .dwarfpal isn't a standard extension, of course, is it trying to parse it as one? Also, angband doesn't even seem to notice it's there, it says "Savefile does not exist." and then puts me straight into character generation.

                    EDIT: killed the .dwarfpal bit, renamed file to compo, doesn't help.

                    Comment

                    • PowerDiver
                      Prophet
                      • Mar 2008
                      • 2820

                      #11
                      Originally posted by Philip
                      Oh, so apparently the patently ridiculous size is intentional. Now, why does Linux thing it's a picture? .dwarfpal isn't a standard extension, of course, is it trying to parse it as one? Also, angband doesn't even seem to notice it's there, it says "Savefile does not exist." and then puts me straight into character generation.

                      EDIT: killed the .dwarfpal bit, renamed file to compo, doesn't help.
                      Are you a linux user? Try renaming the file to lib/save/uid.name

                      For me, that is 1000.Eddie

                      Simplest would be to start a new game, see what file is created in lib/save, and then overwrite it with the comp savefile.

                      Comment

                      • t4nk
                        Swordsman
                        • May 2016
                        • 336

                        #12
                        Originally posted by Philip
                        Oh, so apparently the patently ridiculous size is intentional. Now, why does Linux thing it's a picture? .dwarfpal isn't a standard extension, of course, is it trying to parse it as one? Also, angband doesn't even seem to notice it's there, it says "Savefile does not exist." and then puts me straight into character generation.

                        EDIT: killed the .dwarfpal bit, renamed file to compo, doesn't help.
                        The first several bytes of the save file just happen to look like the header of a TGA file. Anyway, you can run it with "angband -udwarfpal".

                        Comment

                        • Philip
                          Knight
                          • Jul 2009
                          • 909

                          #13
                          Originally posted by t4nk
                          The first several bytes of the save file just happen to look like the header of a TGA file. Anyway, you can run it with "angband -udwarfpal".
                          Oh thanks. May I ask how you figured that out? I'm pretty sure it doesn't work with -u1000.dwarfpal which is what Linux told be me the filename is.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9648

                            #14
                            Originally posted by Philip
                            Oh thanks. May I ask how you figured that out? I'm pretty sure it doesn't work with -u1000.dwarfpal which is what Linux told be me the filename is.
                            Angband used to use uid.charname as the savefile name in Linux (and all *nixes) - and the default uid is 1000. So the -u switch was set to parse that and peel off the character name.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • t4nk
                              Swordsman
                              • May 2016
                              • 336

                              #15
                              Originally posted by Philip
                              Oh thanks. May I ask how you figured that out?
                              What Nick said, also, Angband, in principle, still has that functionality (if you uncomment "define SETGID" in h-basic.h).

                              Comment

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