Competition 154 (planning)

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  • Gorbad
    Apprentice
    • Sep 2008
    • 74

    #16
    Originally posted by fizzix
    So I just realized that the comp character doesn't have "forced descend" on which is kind of a pre-requisite for this experiment to make sense. (also, randarts would've been nice, but that's less important...)

    I'm going to start a character with forced descend, and if people think its kosher, I'll enter that one into the competition. If people don't, I'll just play alongside for my own interest.
    Please make that one no_selling too then, I'd play the new one (and get rid of Gorlim in the process

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    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #17
      Originally posted by Gorbad
      Please make that one no_selling too then, I'd play the new one (and get rid of Gorlim in the process
      I'm guessing it's probably not ok to use it in the comp, so I'll just play alongside. I'll post the savefile here though (no-selling, forced descend, randarts).

      Comment

      • jasric
        Rookie
        • Mar 2014
        • 24

        #18
        What would forced descend do?

        I like the changes with the summoning. I was able to beat the Queen Ant in a vault only because her escort was limited.

        I wouldn't mind if you restart the competition with better rules if it makes more sense. There's only one guy alive on the ladder, but he got super lucky with a exp potion he might be upset

        -jasric

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        • Estie
          Veteran
          • Apr 2008
          • 2347

          #19
          Wut what hope its with randarts. Thats about the only thing I really care for.
          Also, the windows executable crashes when I start it. Will try re-installing.

          Comment

          • fizzix
            Prophet
            • Aug 2009
            • 3025

            #20
            I think the idea behind forced-descend is that it really puts you under the gun as far as resources. With no TO, you have less options to handle difficult areas, and with forced descent you have less chances for easy areas to spawn. This really gets at the question of whether a no TO game is viable, which starts to ask the big question on whether we should be thinking about nerfing TO. That's more of a game design concern I'm interested in, not sure whether it should affect the competition.

            The counter-reason is that it's not as friendly to new players, which is why debo opposes it (i think).

            Randarts and no-selling are more of a personal preference.

            As long as people are having fun, I see no reason to restart the comp with a new savefile.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #21
              To be clear: with forced-descent on, you can't ever go up or replay the current level. Word of Recall always takes you to max depth + 1, and you can't recall from level 99 until Sauron is dead, or level 100 until Morgoth is dead.

              Comment

              • debo
                Veteran
                • Oct 2011
                • 2402

                #22
                Originally posted by Derakon
                To be clear: with forced-descent on, you can't ever go up or replay the current level. Word of Recall always takes you to max depth + 1, and you can't recall from level 99 until Sauron is dead, or level 100 until Morgoth is dead.
                Which is why I didn't turn it on As cool as this experiment is, I also don't want newbies to feel totally locked out of an angband comp. Forced descent is pretty brutal!

                I also didn't realize that forced descent would be required to get a really good grasp on these changes, which was def an oversight on my part.
                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                Comment

                • fizzix
                  Prophet
                  • Aug 2009
                  • 3025

                  #23
                  Originally posted by debo
                  I also didn't realize that forced descent would be required to get a really good grasp on these changes, which was def an oversight on my part.
                  It's ok, I can test it out myself. We all know I only care about my own opinion anyway.

                  Comment

                  • debo
                    Veteran
                    • Oct 2011
                    • 2402

                    #24
                    Originally posted by fizzix
                    It's ok, I can test it out myself. We all know I only care about my own opinion anyway.
                    Sounds like you might be a good maintainer........
                    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                    Comment

                    • jasric
                      Rookie
                      • Mar 2014
                      • 24

                      #25
                      That does sound brutal, I don't think I'd be ready for that yet. I hardly know what anything is past DL 50 or so

                      @Fizzix I'm having fun

                      Comment

                      • fizzix
                        Prophet
                        • Aug 2009
                        • 3025

                        #26
                        So I'm going to play the char file attached here. It already has my play preferences and some of my autoinscriptions assigned, sorry bout that.
                        Attached Files

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2347

                          #27
                          Originally posted by fizzix
                          So I'm going to play the char file attached here. It already has my play preferences and some of my autoinscriptions assigned, sorry bout that.
                          Is that with randarts ?

                          Comment

                          • fizzix
                            Prophet
                            • Aug 2009
                            • 3025

                            #28
                            Originally posted by Estie
                            Is that with randarts ?
                            yeah, it's identical to the comp character, except it has randarts, no-selling and forced descent.

                            Comment

                            • Estie
                              Veteran
                              • Apr 2008
                              • 2347

                              #29
                              To answer my own question: yes it is.

                              For some reason this setup is tiny compared to normal 3.5.0. I am trying to make it look like 3.5.0, but changing the font size to the default of 3.5.0 (16x24X) only affects the shop numbers, it doesnt inflate the dungeon map.

                              Tile multiplyer is 1x1, same as in 3.5.0, so I dont want to change that. How do I get the good 3.5.0 angband size ?

                              Edit: posted at same time as Fizzix´s answer.

                              Edit 2: After getting stuck in the jungle of options for an hour, checking "enable nice graphics" seems to have done the trick.
                              Last edited by Estie; March 21, 2014, 14:40.

                              Comment

                              • clouded
                                Swordsman
                                • Jun 2012
                                • 268

                                #30
                                Oh, the competition savefile has selling enabled, I was wondering why I hadn't gone much above 30000 gold all game. The balance on that seems fine...

                                Comment

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