Competition 154 (planning)

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  • Gorbad
    replied
    Originally posted by fizzix
    So I just realized that the comp character doesn't have "forced descend" on which is kind of a pre-requisite for this experiment to make sense. (also, randarts would've been nice, but that's less important...)

    I'm going to start a character with forced descend, and if people think its kosher, I'll enter that one into the competition. If people don't, I'll just play alongside for my own interest.
    Please make that one no_selling too then, I'd play the new one (and get rid of Gorlim in the process

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  • fizzix
    replied
    So I just realized that the comp character doesn't have "forced descend" on which is kind of a pre-requisite for this experiment to make sense. (also, randarts would've been nice, but that's less important...)

    I'm going to start a character with forced descend, and if people think its kosher, I'll enter that one into the competition. If people don't, I'll just play alongside for my own interest.

    Leave a comment:


  • debo
    replied
    Thanks also to clouded for testing and fixing problems with the windows distro I threw together, because who runs windows anymore

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  • Nick
    replied
    These are really interesting changes - I'm looking forward to seeing how people find it. Well done fizzix and debo for doing this.

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  • fizzix
    replied
    Also, if people are wondering the major changes are:

    No Teleport Other. wands and rods should not generate. You can still learn and cast the spell, but it won't work (you'll gain XP for the first time casting, but that's it). If either of these is broken, please report it.

    No staves of banishment. sorry. Scrolls will still spawn though.

    There are some things to ease the difficulty though.

    Major nerf to monster summoning. Monsters can only summon other monsters that are already on the level (with the exception of unique summons). I have no idea how this will play. We'll see...

    You will have more HP than you're used to, there's a flatter HP curve.

    Time and gravity breaths do half as much damage. Their side-effects still suck though.

    Rods of identify will ID all items that you can see. Be careful not to ID something in a vault, that you can't get to. You'll lose it. Messages for artifacts being "revealed" aren't polished, consider that fair warning. You'll get stuff like "of Fundin Bluecloak was revealed".

    Some monsters have gotten speed boosts/nerfs on the order of +5. The big ones to note are cave spiders (+5 instead of +10) and mature dragons (+5 instead of +0). Look out for these.

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  • fizzix
    replied
    Originally posted by debo
    If anyone wants an advance look at the fizzixband comp:



    I'm open to suggestions re: the savefile. If anything is messed up on any of the builds... I guess you can tell me and I'll be like, uhhhh
    I suggest the char be named Estie, since I think it was Estie that suggested a no TO comp.

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  • debo
    replied
    If anyone wants an advance look at the fizzixband comp:



    I'm open to suggestions re: the savefile. If anything is messed up on any of the builds... I guess you can tell me and I'll be like, uhhhh

    Leave a comment:


  • debo
    replied
    How easy / hard is it to host new builds on rephial or whatever? If we can't do that, I'm happy to host the comp154 builds on personal webspace.

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  • fizzix
    replied
    Anyway, I got monster "calling" working where summons pull monsters from the level, and if there aren't any monsters that fit the critera then you get an "and no one comes" message. I believe everything is working.

    I pushed the branch that I'm doing this on to github.

    Official Git repository for Angband. Contribute to fizzix/angband development by creating an account on GitHub.


    so you can see what I've been up to. Haven't zeroed out TO yet, but that's easy.

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  • debo
    replied
    Originally posted by Estie
    Looking forward to see this, but waiting for Debo to show up with "But I wanted to do a Steamband competition next!".
    Actually I'm the one that strongarmed fizzix into doing this. And it was clouded who remembered that this was proposed long ago!

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  • fizzix
    replied
    Originally posted by Estie
    Looking forward to see this, but waiting for Debo to show up with "But I wanted to do a Steamband competition next!".
    Well, i'm in no rush. I probably can't play the next competition whatever it is, since I'm losing 2 weeks (and 3 weekends) at the end of February/beginning of March.

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  • Estie
    replied
    Looking forward to see this, but waiting for Debo to show up with "But I wanted to do a Steamband competition next!".

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  • Derakon
    replied
    Okay, I wasn't sure if rogues got the spells. Removing the staves should be sufficient, yeah. I always felt a little weird about them anyway -- technically they're multiple-use, but they always seemed to either blow up on recharge or get burned up before I could use them up.

    Leave a comment:


  • fizzix
    replied
    Originally posted by Derakon
    I'd say replace Banishment/Mass Banishment with scrolls only. That makes them rare enough to not really be abusable.
    That just means dropping the allocation line on the staves, right? (Rogues don't get the spell anyway) I'm fine with that.

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  • Derakon
    replied
    I'd say replace Banishment/Mass Banishment with scrolls only. That makes them rare enough to not really be abusable.

    Leave a comment:

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